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NPC Generator

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Advanced [show]


River Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His gray fur is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and to be a hunter again

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

River Of Ivory, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Amethyst (150 gp).


Social Check DCs


Sekhmet Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses well, wearing black shirts, loose pants, and blazers most of the time. She keeps her long red hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sekhmet was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Sekhmet Idea, Female Tiefling Sorcerer 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 230 gp. 1 Masterwork studded leather.


Social Check DCs


Veloptima Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is well kept. Her green eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a minor phobia of water and hates getting wet.

History: Veloptima was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Poor, Family. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Veloptima Horcusporcus, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Vonana Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her sword. She has brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Vonana studied abroad. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Vonana Fallack, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)7 (-2) 9 (-1)6 (-2)
Skills Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Brown-green garnet (110 gp).


Social Check DCs


Wymar Tyndall, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy. His eyes are a pleasant brown.

Personality: He is calm most of the time but flees social interaction. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and gnomish compassion

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Attractive, Military, Family. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Tyndall, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs


Oda Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor. Her brown hair is smooth and relatively long. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Oda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her spouse's relatives view her with great suspicion; and she is greedy

Ideals: Extrovert, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Rich, Family. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Oda Leffery, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs


Halander Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His white hair has been sun bleached extensively. He has hazel eyes and a red hat with a brown feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Halander Kettlewhistle, Male Halfling Sorcerer 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 20 pp.


Social Check DCs


River Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports pastel clothing, slightly heavier than average wear. His fur is cinnamon and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He became a Fortune-teller soon after.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Bonds: Attractive, Job, In love, Military. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

River Treat, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)6 (-2) 11 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. 1 Darkwood Buckler.


Social Check DCs


Azdûsh Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His brown hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Azdûsh was born the youngest of three triplets. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Azdûsh Peyton, Male Half-Orc Sorcerer 2
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)7 (-2) 9 (-1)10 (+0)
Skills Deception +2, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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