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NPC Generator

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Advanced [show]


Baradad Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries scimitars. His brass crest is lengthy. His skin is flawless and his gold eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: Baradad was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Fighting, Disciplined, Persistence. Flaws: Insomniac. Bonds: Attractive. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Baradad Lhamboldennish, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Armara Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blue hair is kept up in a ponytail inside a deerstalker hat. Her fierce gold eyes like to dwell on things.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: The child of northern immigrants she idolized her mother. She dropped out of school to support her sick mother, and resented it. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Fighting, Logical. Bonds: Poor, Family, Immigrant. Occupation: Seamstress

Voice: Russian accent

Attributes [hide]

Armara Fluke, Female Tiefling Sorcerer 2
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 90 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Randal Wellington, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Randal Wellington, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp. Chrysoberyl (40 gp).


Social Check DCs


Antinua Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. Her hair is silver and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Antinua is combative with any and all who dare try her patience in the slightest.

History: She was born in the east, but her parents moved at a very young age to the south. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against giants

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Antinua Raethran, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)16 (+3) 18 (+4)11 (+0)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 14
Languages Common, Elven, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Uthemar Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Gardener does. His red hair is still thick. He has gleaming, smiling amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job, Rich. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Uthemar Teinithra, Male Elf Sorcerer 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp.


Social Check DCs


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a red poncho over his likewise colored trousers and shirt. His auburn hair is thinning but still full. His eyes are gray and catlike.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Opinionated, Pacifist, Entrepeneur. Flaws: Insane. Bonds: Nature. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Bucklal TellPenny, Male Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 50 gp.


Social Check DCs


Mindartis Thorton, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Through the years after Mindartis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Mindartis's father didn't care for him much, and the feeling was mutual. During his travels, Mindartis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mindartis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mindartis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Flaws: Addict, Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Mindartis Thorton, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Naal Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood. His white hair is singed and shortened. He has gleaming, smiling blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich, Criminal record. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Naal Kane, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Abyssal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 70 gp. Eye agate (14 gp).


Social Check DCs


Spear Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She likes to wear ponchos typically of a light pastel in addition to tight pants, and her gloved hand is found clutching a monstrous two handed axe. Her fur is lavender and curly. She is very pretty but has cold, dead eyes.

Personality: She has a massive crush on the younger sibling of the Fletcher who has hired her part-time. She uses divination through singing.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To unite with her sister; and doesn't want to be a fletcher and was forced into it by her family

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Rich, Family. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Spear Blossom, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 gp.


Social Check DCs

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