Zaffrab Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He carries a battered mace and tarnished glaive as well. He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Detective like his father before him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant, Criminal record. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Malachite (12 gp).
Elysande Bradshaw, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with yellow highlights, and long black pants that bunch up around her shoes. She carries a battered longbow and tarnished shortspear as well. She wears a top hat to cover her moderate length red hair. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has set out to sabotage the competition.
Motivation: To be a Slave Trader again; and she is unsatisfied with her job
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. 1 Banded mail.
Ortegar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries a battered glaive and tarnished ceremonial dagger as well. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ortegar is combative with any and all who dare try his patience in the slightest.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Wants to open a new tavern; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Fighting, Optimist, Justice. Bonds: Nature, Job. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 230 gp.
Rezena Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. She keeps her white crest in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Engraver and was forced into it by her family; and an old rival family wants her found
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Family. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Pijjirik Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his quarterstaff. He wears his silver crest down. His red eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Moss agate (16 gp).
Ranala Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She dresses like a well dressed Mayor does. She is an epitome of beauty. Her hair is brown and curly. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Ranala will drive conversation. She is able to fit into much smaller and tighter spaces than normal.
History: Ranala was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 9 years.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and marry her sister to traveling adventurers
Ideals: Extrovert, Gifted. Bonds: Job, Attractive, Family. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Orc, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Egelina Prescott, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a grey suit. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She will rave to anyone who will listen. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in a small desert village. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their son. She worked as a Mayor, and she later adopted a second son.
Motivation: Wants to work out more often; and regain custody of her son
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Sarah Stanford, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She is portly but not overly obese. She has red hair. Her eyes, though not visible through her cowl, are amber.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Sarah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Hedonist, Mundane. Bonds: Criminal record. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Vepar Remorse, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her green boots flare out at the collars. She has done her best to style her brown hair to look like a famous performer. Her eyes are gold and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small desert village. When Vepar reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Nature, Military. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Bloodstone (40 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
