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NPC Generator

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Advanced [show]


Cloak Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is well dressed, but even with her fine clothing she looks run-down. Her fur is orange, silky, and of moderate length. Her amber eyes are passionate and lively.

Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloak took refuge in the ruined castle and found the beat up bow and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cloak was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Revenge.

Flaws: Disease. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Cloak Hummingbird, Female Tabaxi Sorcerer 4
Medium (5'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)8 (-1) 14 (+2)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold dragon comb with red garnet eye (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Oda Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. With wild blonde hair. Her eyes, though not visible through her cowl, are brown.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Oda hails from a village terrorized by dire rats. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and to reunite with her old friends

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oda Welber, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Acrobatics +2, History +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. 2 Acid flasks.


Social Check DCs


Conrad Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Assassin uniform, he is not a threatening figure. His brown hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.

Personality: He has always had a great fascination with Tabaxi culture. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Mentor. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Conrad Denholm, Male Human Sorcerer 2
Medium (6'2") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 110 pp. Brass mug with jade inlays (100 gp). Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dayereth Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and blue eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and doesn't want to be a painter and was forced into it by his family

Ideals: Opinionated, Professionalism. Bonds: Rich, Attractive, Family. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Dayereth Meliamne, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. He is physically well-built. He keeps his beige fur in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. He was an apprentice working in his father's forge. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Flaws: Shy, Secretive, Fearful. Bonds: Immigrant, Job. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Cloud In the Storm, Male Tabaxi Sorcerer 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Dazzazn Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He dresses well, wearing black shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a axe. He has dyed his greying copper crest a little too much giving a sharp copper color. His gold unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Dazzazn studied abroad. After coming to the age of reason, Dazzazn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: To be a Shoemaker again; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Dazzazn Jharthraxyn, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 8 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 400 sp.


Social Check DCs


Aerdeth Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He wears a robe, a symbol of his god around his neck, and a greatsword on his belt. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Map Maker like his father before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Job, Slave, Immigrant, Nature. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Aerdeth Ostoroth, Male Elf Sorcerer 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)5 (-3) 17 (+3)14 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp.


Social Check DCs


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue deerstalker hat and blue clothes. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered south to less war torn lands. He's since become an addict/alcoholic.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist. Flaws: Mundane, PTSD, Addict. Bonds: Attractive, Criminal record. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Jabbie Timbers, Male Gnome Sorcerer 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Dalgal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries hand crossbows. His hair is long and silver with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Dalgal studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted druidic powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Greedy, Impulsive. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Dalgal Eversharp, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 16 (+3)9 (-1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 100 gp. Brown-green garnet (50 gp). Jade (50 gp).


Social Check DCs

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