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NPC Generator

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Advanced [show]


Maiathah Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'7" and wears violet trousers with grey and yellow striped suspenders. She wears various colorful collared shirts. Her left hand appears badly burned and disfigured. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with finding treasure.

History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Shy. Bonds: Adventurer, Mentor, Nature. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Maiathah Caphaxath, Female Half-Elf Sorcerer 3
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Chrysoberyl (160 gp). Blue star sapphire (800 gp). Rhodochrosite (11 gp). 7 Acid flasks. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Shadow Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His orange fur is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south to a Guard, Shadow learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a gnolls raid, leaving Shadow alone in the world. After a stint in an orphanage, he was adopted. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Job, Enemies. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shadow Of Ale, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 16 (+3)18 (+4)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Golden pearl (50 gp). 1 Banded mail.


Social Check DCs


Lance Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His hair is long and red with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Artistic, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Lance Arnuanna, Male Half-Elf Sorcerer 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Aelar Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large violet jacket. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Athletic, Logical, Impeccable. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Aelar Watson, Male Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp. Amethyst (90 gp).


Social Check DCs


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His auburn hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Map Maker, his father struggled to pay the bills. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Bonds: Attractive, Family, Poor, Debt. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Oblar Stoutman, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Bendoo Budd, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. She wears a top hat to cover her moderate length blonde hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Bendoo was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bendoo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bendoo. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Bendoo Budd, Female Half-Orc Sorcerer 2
Medium (4'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)5 (-3) 8 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 9000 cp. 2 Holy water.


Social Check DCs


Zagga Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'7". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a shortbow. Her black hair is cut short. She wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a pair of adventurers, Zagga grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She became a Glassblower soon after.

Motivation: Regain custody of her daughter; and further expansion of business

Ideals: Disciplined. Bonds: Attractive, Military, Adventurer, Job, Family. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Zagga Marlowe, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Tatyan Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears rags and sports a simple walking cane. She sports a flattop crest cut. Her gold eyes dart from person to person to random spaces in the air.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a son. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to work out more often

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Selfish. Bonds: Poor, In love. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Tatyan Clethtinthiallor, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Merihim Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Adventurer. He wears a top hat to cover his moderate length red hair. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Adventurer job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Nature, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Merihim Remorse, Male Tiefling Sorcerer 4
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 9 (-1)19 (+4)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. Golden yellow topaz (400 gp). Alexandrite (400 gp). Blue quartz (5 gp). Fiery yellow corundum (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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