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NPC Generator

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Advanced [show]


Katherine Marlee, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear ponchos typically of a light grey in addition to tight pants, and a wedding ring on her left hand. Her brown hair is cut short with large spiked bangs in the front. Her brown eyes have a joyful gleam in them most of the time.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a habit of throwing herself into exceedingly dangerous situations.

History: Katherine was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She has worked as a Bounty Hunter like her father before her.

Motivation: Revenge; and to prove her worth to the world

Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: In love, Job, Enemies. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Katherine Marlee, Female Human Sorcerer 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp. Malachite (15 gp).


Social Check DCs


Jasmine Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She has a large white mantle and cape that has been intricately interwoven into her brown robe. Her hair is long and brown with streaks of auburn, and is pulled back with small white clips. She has a tattooed face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a very good compulsive liar and kleptomaniac.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Jasmine was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jasmine decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted from career to career and currently works as a Architect.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Flaws: Emotional, Mundane. Bonds: Criminal record, Job, Rich. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Jasmine Warmwater, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Dagger Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His fur is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Flaws: Insane. Bonds: Rich, Attractive, Military, Slave. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Dagger Of Ale, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 350 gp.


Social Check DCs


Shane Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Shane Van Es, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp.


Social Check DCs


Jo Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, she is an attractive figure. She is generally well dressed albeit a few years behind the times. Her blonde hair is braided into rings. She has blue eyes.

Personality: She can speak with the recently deceased. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of southern immigrants she idolized her father. She worked as a nervous Shipwright and found it very stressful. She ran away from her former home and has been making her living as a Shipwright for the past few years.

Motivation: Expand her business.

Ideals: Gifted. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Jo Leagallow, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1900 sp.


Social Check DCs


Artin Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with brown socks and a vest with buckled shoes, and carries greatswords. Her black hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady green eyes.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Artin was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Artin took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and regain custody of her son

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature, Family. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Artin Eversharp, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 7 (-2)3 (-4)
Skills Performance -2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 gp. 2 Tanglefoot bags.


Social Check DCs


Carrie Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears yellow painted combat armor at almost all times. His black hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Carrie hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Carrie Kemmerer, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 10 (+0)18 (+4)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Celestial, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 4000 cp.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He wears a small hat to hide his balding. His eyes are gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Priest in town.

History: Chay was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and balancing his hectic life and new priest responsibilities is difficult

Flaws: Sensitive, Mundane. Bonds: Attractive, Job, Mentor. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Chay Jamjar, Male Halfling Sorcerer 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Athletics -1, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Carrie Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with broad hat. His golden hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: To be a Dyer again; and his religion dominates his actions

Ideals: Opinionated, Gifted. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Carrie Amastacia, Male Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1300 sp.


Social Check DCs

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