Spring In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in earthy colors with a pastel and white handkerchief worn on her left side. Her long gray fur is drawn into a two foot long braid. Her yellow eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a ruthless business woman, a trait she acquired from her mother.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and regain custody of her son
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Andraste Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she is dressed in earthy colors with a yellow and green handkerchief worn on her left side. Her head has been shaved. She has gleaming, smiling gray eyes.
Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She helped her mother out around the business and became quite the natural. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp.
Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long blonde hair reaches down to his waist. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the east, but his parents moved at a very young age to the south. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and to end his boredom
Flaws: Mundane. Bonds: Attractive, Family, Immigrant, Job. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Cagak Home, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears professional attire. His black hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Jezebeth Verity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman tends to wear a large black jacket. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has no hair. Her eyes are a pleasant white.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She was born a particularly ugly child, much to the horror of her parents. She made a point of taking high paying jobs and getting most of it up front. She has recently gotten a pet goose that steals things from people.
Motivation: A strong sense of loyalty to Elven people; and she desires power and/or immortality
Flaws: Ugly, Shy, Racist. Bonds: Rich, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Clerebold Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.
Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Fighting, Disciplined, Opinionated. Bonds: Attractive, Nature. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp. Carnelian (60 gp).
Hugolina Van Es, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears professional attire. Her black hair is styled in orderly dreadlocks. Her violet eyes have a joyful gleam in them most of the time.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: When she was but 5 years old her parents immigrated from the east. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 10 years later her spouse died after the birth of her son. Heartbroken, Hugolina never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love.
Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, In love. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Tourmaline (70 gp).
Vanchu Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. She has white hair. Her gray eyes dart from person to person.
Personality: Calm and collected, she is a well trained Herbalist. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Ugly. Bonds: Job, Adventurer, Nature, Family. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Mindartis Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His golden hair is cut short with large spiked bangs in the front. His hazel eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: The child of southern immigrants he idolized his father. His family was turned out during the war. He and his family wandered south to less war torn lands. During his travels, Mindartis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mindartis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mindartis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Many drow want him driven away.
Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Immigrant. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
