Dynamic Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long gray fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Laborer, but he was a colossal failure. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure.
Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp.
Arnold Kensley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blonde hair. His fierce hazel eyes like to dwell on things.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Impulsive. Bonds: Job, Family, Nature, Rich. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Leshanna Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this eastern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her golden hair is heavily combed to the right. Her hazel unseeing eyes seem to look past you.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Leshanna took refuge in the large cave and found the beat up bow and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp. 3 Alchemist’s fire.
Igden Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. His long auburn hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.
History: The child of a Engraver, who enjoyed hunting, Igden was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to clean up the streets
Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Attractive, Nature. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Roondar Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple tan robe with black stripes complete with hood. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Jeweler profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. Roondar was born on a far northern island where he grew up under the tutelage of his father, an expert Weaver. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Justice. Bonds: Attractive, Job, Immigrant. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. White pearl (90 gp). 1 Masterwork Heavy steel shield. 1 Darkwood Shield.
Suhnae Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Overbrimming with self-confidence, Suhnae isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He now owns his own business.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Azurite (5 gp). 1 Masterwork Common Melee.
Right-Handed Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His fur is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Bonds: Attractive, Job, Nature, Rich. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 2 Holy water.
River Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is yellow and very short. She has gleaming, smiling amber eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Around other people she will do her best to conceal her emotions and appear jolly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the west was not economically sound they moved to her current location. She was granted divine powers by her dying brother.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Half-Plate.
Hobart Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. He wears a broad hat to cover his moderate length white hair. His gray unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Disease, Antagonistic, Hedonist. Bonds: Religious, Mentor. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Magnifying glass.
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