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NPC Generator

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Advanced [show]


Nissa Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. Her golden hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: Nissa is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Nissa grew up listening to her mother's many stories. Nissa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she desires power and/or immortality

Ideals: Logical. Flaws: Depressed, Selfish. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Nissa Sympony, Female Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Infernal, Abyssal, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Malachite (13 gp).


Social Check DCs


Murook Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black shirt with thin grey vertical stripes and brown pants, and carries quarterstaffs. She wears her auburn hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Murook was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Murook's mother didn't care for her much, and the feeling was mutual. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic, Disease. Bonds: Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Murook Graham, Female Half-Orc Sorcerer 2
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)7 (-2)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Kansif Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has wavy auburn hair. Her eyes are hazel and beady.

Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of dire rats once and for all.

History: Kansif was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and someone believes her a fraud

Flaws: Ugly, Disease. Bonds: Enemies, Poor, Adventurer. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Kansif Ainsworth, Female Half-Orc Sorcerer 2
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Mijira Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her glaive. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her bronze crest has been sun bleached extensively. Her eyes are red and catlike.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the west, but her parents moved at a very young age to the south. Mijira was born on a far western island where she grew up under the tutelage of her mother, an expert Ruler. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Justice. Bonds: Rich, Military, Immigrant. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Mijira Bhenkumbyrznaax, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)11 (+0) 16 (+3)7 (-2)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Fragrant In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with yellow socks and a vest with buckled shoes. She wears a colorful flower in her orange fur. She is very pretty but has cold, dead eyes.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.

History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Artistic, Pacifist, Logical. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Fragrant In the Morning, Female Tabaxi Sorcerer 2
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1500 sp.


Social Check DCs


Ahinar Moreno, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is greying and her face has many wrinkles. She has violet eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great joy in being the best Carter in town.

History: She comes from a rich western family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Carter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Joker. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Ahinar Moreno, Female Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 sp.


Social Check DCs


Hamil Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Bowyer does. His brown hair is heavily combed to the right. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the north. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Bowyer soon after.

Motivation: Expand his business.

Flaws: Ugly, Impulsive, Fearful. Bonds: Job, Poor. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Hamil Goldfound, Male Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 290 gp.


Social Check DCs


Thodris Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: A deeply religious woman she believes everything happens for a reason. Thodris is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers.

Flaws: PTSD. Bonds: Religious, Family, Immigrant. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Thodris Trueblood, Female Dwarf Sorcerer 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)12 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses like a well dressed Navigator does. His right hand appears badly burned and disfigured. His lavender fur, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Navigator soon after.

Motivation: Expand his business; and further expansion of business

Flaws: Fearful. Bonds: Job, Attractive, Religious. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Kite In the Wind, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)7 (-2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs

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