Fivin Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He wears his red hair up. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Fivin was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and to be a sculptor again
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, In love, Job. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp.
Urshar Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of death on her torso. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy white hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Urshar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Urshar was left her mother's suit of armor and trained in its use and care. She struck the Marshal job and began her own company from there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Bonds: Job, Poor, Military, Criminal record. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Einkil Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern man likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Einkil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Einkil was born on a far northern island where he grew up under the tutelage of his father, an expert Detective. He is searching for what he claims is his rightful reward.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Extrovert. Bonds: Attractive, Adventurer, Slave, Immigrant. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Joser Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, and he perpetually has his axe ready. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Joser is combative with any and all who dare try his patience in the slightest.
History: Born to a Mercenary, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Sensitive. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 600 sp. 5 Acid flasks.
Beleth Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears a black shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her black hair is kept up in a ponytail inside a Stetson hat. Her black eyes are passionate and lively.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of eastern immigrants she idolized her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the east.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Tenena Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she very much looks the part of a Bounty Hunter. Her chestnut hair is knotted and matted. She has a tattooed face.
Personality: She is irascible and easily irritated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born the only child of a wealthy merchant. Tenena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She struck the Bounty Hunter job and began her own company from there.
Motivation: She has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 cp. Golden pearl (150 gp).
Dagger Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his halberd. He wears his white fur down. His yellow eyes peer out from beneath his deerstalker pastel hat.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Optimist, Artistic. Flaws: Selfish. Bonds: Family. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp.
Shamil Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She is muscular with a powerful set of arms. Her white hair is heavily combed to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She exudes charisma. She is a tour de force of persuasion. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She comes from a rich northern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Entrepeneur. Bonds: Attractive, Military, Rich, Criminal record. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 100 sp.
Doudra Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple green robe with tan stripes complete with hood. She has a slight overbite and is overall scrawny. She wears her green crest down. Her red eyes dart from person to person to random spaces in the air.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Doudra is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well; and doesn't want to be a cartwright and was forced into it by her family
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Family, Nature. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
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