Amnon Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly blue, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Amnon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Amnon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Amnon's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Amnon and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Mentor. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Doudra Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a large black jacket. She wears a deerstalker hat to cover her moderate length green crest. Her red eyes are passionate and lively.
Personality: She speaks before she thinks and is too direct. Her job bores her to no end. She has decided to make it more interesting.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Criminal record, Religious, Rich. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Bloodstone (20 gp).
Habor Sage, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears a tight fitting black shirt and pants. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His silver eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Habor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends
Flaws: Addict. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Golden pearl (50 gp). 1 Banded mail.
Markosian Love, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a black vest and prefers brown and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: Markosian hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Athletic, Artistic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 12000 cp. Chalcedony (50 gp). 1 Chain shirt. 1 Half-Plate.
Roondar Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 gp.
Diesa Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She has a slight overbite and is overall scrawny. Her chestnut hair is wavy and long. Her skin is flawless and her green eyes scan people very quickly.
Personality: She will rave to anyone who will listen. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Flaws: Insane. Bonds: Attractive, Family, Nature, Adventurer, Job. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. Banded agate (9 gp).
Gormogord Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he wants revenge against brigands
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Military, Nature. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Juliana Bradshaw, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her green eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Juliana is combative with any and all who dare try her patience in the slightest.
History: When she was but 8 years old her parents immigrated from the north. When Juliana reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is content; and to end her boredom
Ideals: Persistence, Justice. Flaws: Mundane. Bonds: Immigrant, Military. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Amber (80 gp).
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy and is close to two feet long. This violet eyed easterner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.
History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!