Rimmon Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'11". He sports green clothing, slightly heavier than average wear, and his gloved hand is found clutching a axe. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Rimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. Rimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimmon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He doesn't get along with people that don't share his tastes; and to pay off his debts
Ideals: Impeccable. Bonds: Military, Criminal record, Debt. Occupation: Server
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp. 1 Masterwork studded leather.
Oren Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a dagger. His top hat is riddled with cuts and holes. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a mountains tribe. A freak accident while working with his Stableman mother left him crippled. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Nature, Family. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Emmeline Beitz, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her hair is black and very short. Her hazel eyes peer out from beneath her deerstalker grey hat.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has all her life been fascinated with writing.
History: Emmeline hails from a village terrorized by gnolls. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She wants revenge against gnolls; and someone believes her a fraud
Ideals: Philantrophist, Artistic. Bonds: Poor, Enemies. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Mara Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears skinny pants and wears a blue and red robe with the hood down. Her auburn hair is kept up in a ponytail inside a wide-brimmed hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Stoic and calm, she prefers to meditate than take action. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Ulfgar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his violet robe, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. Through the years after Ulfgar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ulfgar's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he feels threatened by others
Flaws: Emotional, Antagonistic, Fearful. Bonds: Adventurer, Nature. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Bilbron Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Adventurer does. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: Bilbron was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
Percival Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Half-Elves. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Percival's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Shy, Mundane. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Druidic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Right-Handed Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She typically wears brown cloth garments or leather armor. Her fur is lavender and curly. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to make almost anything out of random pieces of junk.
History: Right-Handed was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Nelkin Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a red suit, black shirt, and grey tie. His chestnut hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Nelkin was raised in a hard working conservative environment. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Adventurer like his father before him.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
