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NPC Generator

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Advanced [show]


Hûmgrat Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His white hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant gray.

Personality: This man loves dancing and to teach people dancing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hûmgrat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many goblins want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Hûmgrat Holton, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Shedinn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He wears his green crest up. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shedinn Orexijandilin, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her gray eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She works hard and plays hard.

History: Gifted from a young age, Trym studied abroad. She helped her mother out around the business and became quite the natural. She was granted necromantic powers by her dying sister.

Motivation: She's in love; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Job, Has a crush. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Trym Goodbarrel, Female Halfling Sorcerer 3
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points -2 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)9 (-1) 14 (+2)8 (-1)
Skills Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Sapphire pendant on gold chain (700 gp).


Social Check DCs


Mardnab Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern woman, she likes to wear tan tank tops with black skirt. She has brown hair. Her brown eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mardnab took refuge in the old dungeon and found the beat up halberd and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: She feels threatened by others; and she is currently in port desperately looking for someone to get her out

Flaws: Secretive, Fearful. Bonds: Nature, Family, Slave. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Albaratie, Female Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. Deep green spinel (140 gp).


Social Check DCs


Pogranix Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is very fat, and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her shield. She has styled her white crest well, parting it to the left. Her eyes are gold and beady.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has all her life been fascinated with poetry.

History: Pogranix was born the youngest of three triplets. Her first spouse was a Weaver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Pogranix Zzzxaaxthroth, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)17 (+3) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Undercommon, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light brown in addition to tight pants. His fur is beige and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his mother was called into army service. When Emerald reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Poor, Military, Debt. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Emerald Grass, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)10 (+0) 4 (-3)12 (+1)
Skills Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 340 gp. Red spinel (110 gp). 1 Half-Plate.


Social Check DCs


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. His silver hair has been sun bleached extensively. His violet eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Kyle Chatham, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. 4 Alchemist’s fire.


Social Check DCs


Spring Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His long white fur is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Tailor, who enjoyed hunting, Spring was taken on many hunting expeditions. Spring was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Family, Enemies, Nature, Immigrant. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Spring Grass, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Einkil Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has a silver handlebar mustache and slicked back silver hair. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants his loneliness to end; and to reunite with his absent father

Ideals: Gifted, Justice. Bonds: Rich, Family, Has a crush. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Einkil Graybeard, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)11 (+0) 17 (+3)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. Obsidian (14 gp). 1 Backpack.


Social Check DCs

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