Aym Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She keeps her purple hair in a flapper bob. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She is able to make almost anything out of random pieces of junk.
History: She comes from a rich southern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Flaws: Ugly, Addict, PTSD. Bonds: Rich. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Pearl Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a red coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She wears her auburn hair up. Her amber eyes dart from person to person.
Personality: She is a Body Guard first and foremost. She believes firmly that knowledge should be universal. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: When she was but 6 years old her parents immigrated from the south. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Body Guard like her father before her.
Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Justice. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Brown-green garnet (80 gp).
Tree Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her black fur is singed and shortened. She is baby faced.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she loathes her own lifestyle
Flaws: Ugly, Depressed, Insomniac. Bonds: Poor, Religious. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 140 gp.
Hobart Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His golden hair is smooth and relatively long. His eyes are hazel and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Justice, Logical, Artistic. Bonds: Attractive, Poor, Enemies. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Sannl Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is generally well dressed albeit a few years behind the times. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. She has gleaming, smiling blue eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses divination through singing.
History: Gifted from a young age, Sannl studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted necromantic powers by her dying brother.
Motivation: She seems to be bored by most things.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp. Freshwater pearl (4 gp).
Faran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Bellfounder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is chestnut and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Faran is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Faran studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Addict. Bonds: Job, Enemies, Family. Occupation: Bellfounder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aramil Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He sports a long blonde beard, and similarly colored long hair. He has gray eyes and a tan hat with a blue feather.
Personality: He is extraordinarily eccentric. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aramil's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Dynamic In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. Her cinnamon fur is long and unkept. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Dynamic was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Dynamic's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Extrovert, Artistic. Flaws: Ugly, Addict, Antagonistic. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Aramil Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long white hair is drawn into a two foot long braid. His eyes are brown and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He has set out to sabotage the competition.
Motivation: Retire the richest man in the west; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Criminal record, Job. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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