Thradal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His eyes are likewise violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thradal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Joker, Artistic. Flaws: Ugly, Insomniac. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (130 gp).
Lewis Shelby, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears skinny pants and wears a grey and green robe with the hood down. He sports a long white beard, and similarly colored long hair. His brown eyes lackadaisically let the world flow into them.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Disciplined, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. Malachite (12 gp).
Eberk Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Justice. Bonds: Attractive, Military, Rich. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 210 gp.
Art Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple brown robe with black stripes complete with hood. Her gray fur is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are a pleasant hazel.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: She is a Succubi in disguise. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion
Ideals: Joker, Persistence. Bonds: Attractive, Adventurer, Debt. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1000 sp. Star rose quartz (30 gp). Deep green spinel (50 gp). Blue quartz (8 gp).
Nicor Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are red.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Nicor studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Adventurer. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Crampernap Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with his god.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Rich, Religious. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Masterwork Light steel shield.
Bilbron Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is braided into rings. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Bilbron was born with his father's beautiful face. In his 10th year, his parents were killed by a giants raid, leaving Bilbron alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: An old rival family wants him found; and money/treasure
Flaws: Shy. Bonds: Rich, Attractive, Enemies, Family. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Pyxrin Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a green collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her crest is black, silky, and of moderate length. Her gold eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family Pyxrin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pyxrin decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 8000 cp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.
Seven Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears skinny pants and wears a brown and yellow robe with the hood down. Her red fur is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Seven hails from a village terrorized by drow. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want her driven away; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Impulsive, PTSD. Bonds: Enemies. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 4 (-3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
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