Taklinn Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Spice Merchant uniform. His brown hair, when down, is lengthy. He has gleaming, smiling blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 8
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 31000 sp. Red garnet (40 gp). Lapis lazuli (12 gp). Star ruby (700 gp). 1 Minor magic item.
Einkil Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He has the majority of his body covered in plate, and his gloved hand is found clutching a sai. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Einkil was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Bonds: Family, Adventurer, Attractive, Immigrant. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1400 sp.
Ilde Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally shirtless and showing off her tattooed chest. Her chestnut hair, when down, is lengthy. Her green eyes peer out from beneath her deerstalker brown hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A powerful brothel owner made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Her religion dominates her actions.
Flaws: Emotional, PTSD. Bonds: Religious, Mentor. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Aldous Dumph, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He has styled his white hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Religious, Rich. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jarsali Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. Her chestnut hair is matted, messy, and big. Her fierce brown eyes like to dwell on things.
Personality: She can speak with the recently deceased. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Map Maker arts, while her father instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. She now spends her time doing works of charity.
Motivation: She has money and likes to spend it; and to clean up the streets
Ideals: Gifted, Professionalism, Philantrophist. Flaws: Ugly. Bonds: Rich, Guardian. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Nelkin Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Miller does. He has no hair. His eyes are green and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Nelkin was raised in a hard working conservative environment. A gifted student he started as a Jeweler, but he got bored and became a Miller. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Sabotage a competitor.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Virra Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'5". She is wearing a perfectly clean shirt and pair of pants. She wears her golden hair up. Her eyes are a pleasant blue.
Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the east to a Tailor, Virra learned a great deal about her father's area of expertise. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She struck the Tailor job and began her own company from there.
Motivation: She uses money and sex appeal to get what she needs; and her spouse's relatives view her with great suspicion
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job, Family, Rich. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp.
Bree Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is red and curly. She is very pretty but has cold, dead eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not trust anyone and sleeps with one eye open.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to get laid.
Ideals: Gifted. Flaws: Mundane, Insomniac. Bonds: Attractive, Has a crush. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Jasper (80 gp). Jasper (80 gp). Banded agate (14 gp).
Shamil Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tight fitting blue shirt and pants. She has a long blonde ponytail with little hanging trinkets. She has a tattooed face.
Personality: She dislikes all the random violence that takes place in the east. She has a small toy that she constantly fidgets with.
History: When she was but 5 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Pacifist. Flaws: Addict, Shy, Fearful. Bonds: Immigrant. Occupation: Detective
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 340 gp.
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Their contribution stands as a beacon of hope for all adventurers!