Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern woman is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. Her red hair, when down, is lengthy. Her eyes are violet and she is always smoking a pipe.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy
Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Rich, Job, Slave. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. 5 Acid flasks.
Emmeline Kimberly, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an entirely brown suit with green socks and a vest with buckled shoes. Her brown hair is still thick. She wears an eyepatch.
Personality: Emmeline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.
History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off her debts; and she's in love
Ideals: Extrovert. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 sp.
Cloak Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a pastel cloak and cross-gartered tan stockings. Her gray fur, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the east was not economically sound they moved to her current location. She has since lost track of the people in her past.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Family, Adventurer. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Helgret Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her black hair is still thick. Her eyes are violet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.
Motivation: Wants her loneliness to end; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Nature, Has a crush. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 19 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp.
Thamuz Grace, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears bulky black painted plate armor. He wears his silver hair up. He has gleaming, smiling white eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Thamuz was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage
Ideals: Joker, Gifted, Artistic, Athletic. Bonds: Family. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 340 gp. 1 Bullseye lantern.
Trail Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is gray and very short. Her copper eyes peer out from beneath her deerstalker pastel hat.
Personality: Always inclined to offer people food she seems plenty friendly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a criminal king-pin and mafia family She was taken from her home at a very young age. She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Slave. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Cloud Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her left hand. She has dyed her greying gray fur a little too much giving a sharp gray color. Her face is covered beneath a completely black helmet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Cloud never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She wants revenge against gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Disciplined, Entrepeneur. Bonds: In love, Enemies. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Galiena Wade, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her silver hair is matted, messy, and big. Her eyes are a pleasant violet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in the west, but her parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Galiena's homeland. Galiena decided to take the middle way and become a bodyguard. She has worked as a Barber like her mother before her.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Immigrant, Job, Adventurer. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Spring Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern woman is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her lavender fur is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Spring grew up listening to her father's many stories. She worked as a nervous Baker and found it very stressful. She has achieved small success as a Baker.
Motivation: She is unsatisfied with her job; and to be a servant again
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Job. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 390 gp.
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