Chassath Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries a battered greatsword and tarnished greataxe as well. Her blue crest is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She never swears and excessively uses polite adverbs when speaking. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west to a Ploughman, Chassath learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Ploughman for hire.
Motivation: She'd like to take her coworkers down a peg; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Fighting, Optimist. Bonds: Job, Poor, Debt. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Uzza Agony, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her dark red hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is lazy and tries to find solutions quickly.
History: She was born into a rich family. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Money/treasure; and seeks redemption
Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Rich, Criminal record. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. 3 Holy water.
Gynk Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her chestnut hair up in a very large beehive style do. Her hazel eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gynk took refuge in the old dungeon and found the beat up shield and armor she uses now. She has since lost track of the people in her past.
Motivation: Money/treasure; and to reunite with her absent father
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Rieta Wary, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she tends to wear a black poncho over her likewise colored trousers and shirt. Her red hair is greasy and uncared for. Her eyes are white.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses divination through singing.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Rieta took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Herbalist for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Depressed, Mundane. Bonds: Job. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 60 gp.
Gale Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. He has styled his cinnamon fur well, parting it to the left. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gale is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Adventurer, In love. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Drenna Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has a large white mantle and cape that has been intricately interwoven into her green robe. Her brown hair is thinning but still full. Her violet eyes peer out from beneath her Stetson white hat.
Personality: She is extraordinarily eccentric. She feeds upon the attention of others.
History: Born to a pair of adventurers, Drenna grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Further expansion of business; and meet up once more with her childhood friend
Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 5 (-3) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Smoky quartz (50 gp).
Riardon Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in violet turtlenecks beneath a green coat with white slacks. He sports a long silver beard, and similarly colored long hair. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Riardon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Adventurer, Military, In love, Criminal record. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Aura Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She is portly but not overly obese. Her fur is beige and very short. She wears crescent spectacles with a black brim.
Personality: Aura wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Bellfounder, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Opinionated. Bonds: Poor, Religious. Occupation: Barber
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized topaz on his right hand. His red fur, when down, is lengthy. He has several tiny topaz earrings on each ear.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Hunter business at a young age. He struck it rich when he found rare goods in large quantities. He struck the Hunter job and began his own company from there.
Motivation: He feels kind of lost in life; and to be a map maker again
Flaws: Depressed. Bonds: Rich, Attractive, Religious, Job. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
