Himo Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. His hair is black and curly. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has achieved small success as a Layabout.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Jak Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long blonde hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Tabaxi culture. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. One day when Jak was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Jak was heart-stricken from the event, and his mother started working long hours to provde for them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A strong sense of loyalty to Tabaxi people; and a rival would like him out of the picture
Flaws: Racist, PTSD. Bonds: Rich, Criminal record, Family. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 120 pp.
Cloud In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a worn and beaten armor. Her white fur is braided into rings. She has hazel eyes and a pastel hat with a violet feather.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Optimist, Joker. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 cp.
Galinndan Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting violet shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Cook in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 2 years later his spouse died after the birth of his son. Heartbroken, Galinndan never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Further expansion of business; and to be a bounty hunter again
Flaws: Antagonistic. Bonds: Attractive, Job, In love. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Maynild Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears yellow trousers with tan and brown striped suspenders. She wears various colorful collared shirts. Sporting a silver mohawk this woman's hair draws a lot of attention. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC; and many orcs want her driven away
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Mentor, Enemies. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Golden pearl (140 gp).
Three Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a skull on it. Her white fur, when down, is lengthy. Her amber eyes are slightly larger than normal.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She got into the Server business at a young age. She made a point of taking high paying jobs and getting most of it up front. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their son. She worked as a Server, and she later adopted a second son.
Motivation: She'd like to take her coworkers down a peg; and to be a fisher again
Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer, Family. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
Maynild Yorke, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her golden hair is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Maynild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Maynild lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and to reunite with her old friends
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Criminal record. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Trey Badger, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear grey clothing when he does not wear armor. His hair is black and very short. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Trey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Ronk Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit, and he perpetually has his dagger ready. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: The child of a Seamstress, who enjoyed hunting, Ronk was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a Map Maker soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Gifted. Bonds: Job, Nature, Debt. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
