Travok Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut jaggedly and amateurishly. He has a dull look in his green eyes.
Personality: Overbrimming with self-confidence, Travok isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a great chef.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Fighting. Bonds: Slave, Mentor. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. Silver pearl (130 gp).
Korfel Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length white hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Korfel was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Athletic, Entrepeneur, Logical. Bonds: Enemies, Job. Occupation: Guard
Voice: German accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Naamah Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears rags and sports a simple walking cane. Her hair is cut close to her head. She wears a mask on her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A gifted student she started as a Brewer, but she got bored and became a Miner. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Miner, and she later adopted a second son.
Motivation: Wants to open a new tavern; and she seems to be bored by most things
Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Poor, Family, Job. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Megren Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing colorful clothing, dressed as a Marshal. Her bronze crest is matted, messy, and big. Her red unseeing eyes seem to look past you.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is frequently practicing swordplay.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Megren was left her mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Megren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Military, Religious. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Georgina Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Dilettante, but she got bored and became a Mason. She tends to her Mason job now, and dutifully fulfills any obligations she has.
Motivation: She would like to get married and retire; and balancing her hectic life and new mason responsibilities is difficult
Ideals: Fighting, Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Mason
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Mûg Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Mûg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, his parents were killed by a drow raid, leaving Mûg alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Disease. Bonds: Attractive, Immigrant, Military, Poor, Enemies. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Hlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'3" and wears a lot of dark rich colors, with gold accents. Her right leg appears badly burned and disfigured. Her moppish silver hair is in a traditional bowl cut. She has brown eyes and a grey hat with a red feather.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also is a firm believer in the womanly ideal.
History: She was born several months after her father was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 7 years later her spouse died after the birth of her son. Heartbroken, Hlin never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To prove her worth to the world.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. Red-brown spinel (120 gp). 1 Banded mail.
Zykroff Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her brown robe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest is bronze and curly. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She served in the navy to pay for her family's outstanding loans. When Zykroff reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Bonds: Attractive, Military. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. Obsidian (13 gp).
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He has wavy cinnamon fur. His fair skin shows little sign of his aristocratic breeding.
Personality: Lone wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of northern immigrants he idolized his father. After coming to the age of reason, Lone took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Disciplined, Gifted. Bonds: Adventurer, Immigrant, Attractive. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
