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NPC Generator

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Advanced [show]


Avelina Brandon, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. She wears a Stetson hat to hide her balding. Her thin eyebrows rest above her beady brown eyes.

Personality: Aggressive, abrasive, and angry, Avelina embodies much of what other species detest in the Humans. Animals are drawn to her, and she is able to talk to them.

History: She was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends; and balancing her hectic life and new guard responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Avelina Brandon, Female Human Sorcerer 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 40 pp.


Social Check DCs


Leaf In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and carries daggers. His orange fur is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Apothecary.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Leaf In the Morning, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Avice Barton, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and violet, and wears rings and necklaces with large, colorful gems. Her silver hair is wavy and long. She has a dull look in her green eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to trick people and travel the world for free.

Motivation: She is wracked by social anxiety; and a rival would like her out of the picture

Ideals: Extrovert. Flaws: Cynical, Antagonistic, Fearful. Bonds: Rich, Criminal record. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Avice Barton, Female Human Sorcerer 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp.


Social Check DCs


Williamina Beckwith, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She is physically well-built. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She is mildly Human supremacist, though she does not identify as such. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Williamina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Williamina. She has drifted from career to career and currently works as a Brewer.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Flaws: Racist, Insane. Bonds: Criminal record, Slave, Job. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Williamina Beckwith, Female Human Sorcerer 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Naal Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is braided into rings. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Crown-heir father left him crippled. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Naal Dulmage, Male Half-Elf Sorcerer 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Sapphire pendant on gold chain (700 gp).


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His red hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Shy, Antagonistic. Bonds: Adventurer, Attractive. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Orsik Battlehammer, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 2000 cp. Red spinel (160 gp).


Social Check DCs


Millicent Bradley, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with tan socks and a vest with buckled shoes. She is portly but not overly obese. Her brown hair is unkempt and raggedy. She has a dull look in her amber eyes.

Personality: She speaks before she thinks and is too direct. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Impulsive. Bonds: Poor, Religious, Job. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Millicent Bradley, Female Human Sorcerer 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Ranala Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, red shirt, and yellow tie, and carries scimitars. Her blonde hair is matted, messy, and big. She wears an eyepatch.

Personality: Eccentric and domineering, Ranala will drive conversation. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city she treasured whatever gifts she got. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Ranala Fiddlefen, Female Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Urshar Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female tends to wear a grey poncho over her likewise colored trousers and shirt. She is tall, broad shouldered and powerfully built. Her long white hair reaches down to her waist. Her thin eyebrows rest above her beady green eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Urshar Thrahak, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 8 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Banded mail.


Social Check DCs

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