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NPC Generator

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Advanced [show]


Quick Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears dark leathers with embroidery. Her whole body is exceptionally muscular. Her yellow fur is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy and tries to find solutions quickly.

History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she's in love

Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Immigrant, Attractive. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Quick Of Winter, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 2000 cp.


Social Check DCs


Antrara Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a green suit, grey shirt, and red tie. She keeps her long red crest kept up in a rat tail. This red eyed westerner is not easily forgotten.

Personality: Antrara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new spy responsibilities is difficult

Ideals: Extrovert, Gifted, Philantrophist. Bonds: Military, Job. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Antrara Turnuroth, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp.


Social Check DCs


Nalral Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. His eyes are brown and catlike.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the east. Nalral was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Mercenary. He now mingles about in high society.

Motivation: He has a crush on the local Weaver; and he's attracted to the pc

Ideals: Pacifist, Logical. Bonds: Rich, Immigrant, Has a crush. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Nalral Silveraxe, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp.


Social Check DCs


Vadania LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman wears a worn and beaten armor. Her clothes are grease stained in places. She wears her white hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Vadania grew up listening to her mother's many stories. She has had some formal writing training, and achieved minor success. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vadania LaHood, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp.


Social Check DCs


Burgell Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, marred by sweets. He has dyed his greying red hair a little too much giving a sharp red color. His fierce amber eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Burgell Boondiggles, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. Coral (130 gp).


Social Check DCs


Lidda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears white trousers with black and blue striped suspenders. She wears various colorful collared shirts. Her skin is also unnaturally pale. With bright silver hair. Her eyes, though not visible through her cowl, are violet.

Personality: Cocky and sure of herself, she believes she is the best Fisher born in the past three hundred years. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the north her family was never financially stable. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Servant again.

Flaws: Ugly, Forgetful. Bonds: Job, Poor, Immigrant. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Lidda Whispermouse, Female Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)6 (-2) 17 (+3)16 (+3)
Skills Religion +0, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. Amethyst (60 gp). Golden yellow topaz (200 gp). 1 Backpack.


Social Check DCs


Torinn Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. He carries a battered nunchaku and tarnished bastard sword as well. His scarlet crest is matted, messy, and big. He has red eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Torinn hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Fighting, Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Enemies. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Torinn Esstyrlynn, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Intimidation +5, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Zephan Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, black, dusty cloak. He wears a broad hat to cover his moderate length dark red hair. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. Zephan was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bather. He now owns his own business.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Antagonistic. Bonds: Mentor, Immigrant, Job, Adventurer. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Zephan Serenity, Male Tiefling Sorcerer 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Ignan, Draconic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 70 gp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Darrak Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His hair is white and curly. His brown eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. A true patriot, Darrak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Darrak took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Bonds: Attractive, Military, Nature. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Darrak Loderr, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs

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