Urshar Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is overprotective of those who hire her services. She is frequently practicing swordplay.
History: Urshar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Urshar was left her mother's suit of armor and trained in its use and care. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the west
Ideals: Entrepeneur. Bonds: Poor, Attractive, Guardian, Military. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp.
Melissa Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her brown hair is thinning but still full. Her ears are large.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Melissa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Melissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her absent father
Flaws: Ugly. Bonds: Slave, Criminal record, Family, Poor. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp. Coral (40 gp).
Hirrathak Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Armorer. His blue crest is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.
History: Hirrathak was born in the north. At a young age he loved to build and create. A freak accident while working with his Fletcher mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and wants to open a new tavern
Ideals: Persistence. Flaws: Insomniac, Disease, Selfish. Bonds: Job. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Silver holy symbol.
Sorath Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. Her eyes are a pleasant red.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Further she is a bit of a stoner and is frequently out of it.
History: The child of northern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love
Flaws: Shy, Addict, Ugly. Bonds: Immigrant, Military. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. Amber (130 gp).
Aura Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has wavy red fur. His hazel eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Carter. He works hard and plays hard.
History: Aura was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Carter. He has drifted from career to career and currently works as a Carter.
Motivation: He'd like to take his coworkers down a peg; and to be a knight again
Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Katherine Wedgwood, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a grey vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has shaved her head bald. She has blue eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She also is a firm believer in the womanly ideal.
History: She was born in the east. She was an athlete and attended two major summer competitions. She never won. She left for the east, certain she would find work there.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and a deep hatred of gnolls
Ideals: Athletic. Flaws: Impulsive. Bonds: Enemies, Immigrant. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp. Jade (120 gp).
Baelitae Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a very tight haircut. She is baby faced.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.
History: Baelitae was born in the south. At a young age she loved to build and create. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 7 years.
Motivation: She loathes her own lifestyle; and expand her business
Ideals: Athletic, Persistence. Flaws: Antagonistic, Depressed. Bonds: Enemies, Job. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 6 (-2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Herleva Bristol, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing colorful clothing, dressed as a Body Guard. Her hair is cut close to her head. She is baby faced.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is obsessed with finding treasure.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Herleva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: Her religion dominates her actions; and sabotage a competitor
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer, Religious. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Qemuel Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His purple hair, when down, is lengthy. His eyes are likewise white.
Personality: Eccentric and domineering, Qemuel will drive conversation. He plays an instrument quite well.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Extrovert, Artistic. Bonds: Adventurer, Attractive, Poor. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
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