Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. He has a very tight haircut. His eyes are violet and beady.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Navigator in town.
History: The child of western immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He struck the Navigator job and began his own company from there.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Fragrant Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears pastel painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. His eyes are copper and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Flaws: Ugly, Mundane, Hedonist. Bonds: Rich. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Zircon (20 gp).
Gomory Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gomory was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Bather. She then took over the family business and is one of the better Bather for hire.
Motivation: A deep hatred of dire rats; and someone believes her a fraud
Flaws: Depressed. Bonds: Poor, Immigrant, Enemies, Job. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Shifting Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of magic on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His orange fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Shifting would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Shifting was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Military. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is a Lamia in disguise. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and to share knowledge with the world
Ideals: Athletic, Philantrophist, Logical. Bonds: Attractive, Adventurer. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp.
Gurdis Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She carries with her a set of longbows on her belt, each one with a amethyst on the hilt. Her white hair is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Passionate. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Solid gold idol (300 gp).
Avice Stanford, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. Her silver hair is knotted and matted. Her brown eyes have a joyful gleam in them most of the time.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. As long as the job gets done she does not care how it got done.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Avice has worked very hard to control her curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Guardian. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Dûgza Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Dûgza lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He wants to meet his childhood hero; and marry his sister to traveling adventurers
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 70 pp.
Dariff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple grey robe with violet stripes complete with hood. She has a slight overbite and is overall scrawny. She keeps her black hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She used her abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Dragonborn people; and to get a good night's sleep
Ideals: Philantrophist, Professionalism. Flaws: Insomniac, Disease, Racist. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
