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NPC Generator

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Advanced [show]


Hadarai Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his scythe. His white hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Architect in town.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Military. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hadarai Koehlanna, Male Elf Sorcerer 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Hamil Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Hamil took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He's looking for his big break.

Ideals: Athletic, Gifted. Flaws: Ugly, Addict, Antagonistic. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hamil Sunmeadow, Male Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 80 pp. Hematite (5 gp). White pearl (70 gp). 1 Half-Plate.


Social Check DCs


Dagnal Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a lot of dark rich colors, with gold accents. Her moppish golden hair is in a traditional bowl cut. She has amber eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Navigator, Dagnal learned a great deal about her father's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Joker. Bonds: Attractive, Religious, Job, Family. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Dagnal Trueblood, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)10 (+0) 10 (+0)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and she perpetually has her quarterstaff ready. She has no fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Flame In the Wind, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Diggory Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Evans, Male Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 380 gp. Sardonyx (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fonkin Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He has a white handlebar mustache and slicked back white hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: He was born in the east, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Immigrant, Rich. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Fonkin Ironhide, Male Gnome Sorcerer 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1300 sp.


Social Check DCs


Borun Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His hair is red, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Roofer

Voice: Squeaky

Attributes [hide]

Borun Tealeaf, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 13 (+1)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Elizabeth Easton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is short and blonde. Her fierce blue eyes like to dwell on things.

Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Ploughman business at a young age. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Insane, Shy. Bonds: Rich, Job, Religious. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Elizabeth Easton, Female Human Sorcerer 2
Medium (4'11") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cecily Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of tridents, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her silver hair is braided into rings. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Cecily hails from a village terrorized by illithids. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Bonds: Job, Rich, Enemies, Criminal record. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Cecily Xistsrith, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Malachite (10 gp).


Social Check DCs

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