Hupe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white feathered hat and white clothes, and he perpetually has his falchion ready. His silver hair is thinning but still full. He has amber eyes and a white hat with a green feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Joker, Justice, Entrepeneur. Bonds: Adventurer. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Cressel Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His hair, while still mostly black, has prominent grey streaks. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.
History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Addict, Depressed. Bonds: Nature, Adventurer. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
Bhevek Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white tunic with pastel highlights, and long grey pants that bunch up around his shoes. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.
History: A powerful wizard made him what he is. Through the years after Bhevek was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bhevek's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Has a crush. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Amethyst (160 gp).
Andram Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. He keeps his long purple hair kept up in a rat tail. His white eyes peer out from beneath his wide-brimmed green hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Andram studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he would like to get married and retire
Ideals: Disciplined, Extrovert, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Black velvet mask with numerous citrines (180 gp). 1 Masterwork Common Melee.
Shadow Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his brown robe and has his flail always slung over his shoulder. He has styled his cinnamon fur well, parting it to the left. His green eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 7000 cp.
Aerdeth Fasharash, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'9" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Tabaxi culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Tabaxi compassion.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Red-brown spinel (60 gp).
Gynk Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a black costume with the symbols of her god on her torso. Her small hat is riddled with cuts and holes. Her brown unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is skeptical of what others tell her and is slow to trust.
History: She was born several months after her father was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Military. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1700 sp. 1 Half-Plate.
Callie Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a red tunic with brown highlights, and long green pants that bunch up around her shoes. She has a very tight haircut. Her face is scarred and worn.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Callie lived on a farm with her father, near the main road leading to a nearby town. Callie was born on a far western forest where she grew up under the tutelage of her father, an expert Bellfounder. She now travels the world, in search of power and loot.
Motivation: Wants to raise her children well; and an old rival family wants her found
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military, Family, Adventurer. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp. 1 Banded mail.
Elama Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear tan tank tops with green skirt. Her auburn hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful necromancer made her what she is. She made a point of taking high paying jobs and getting most of it up front. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Mentor. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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