Nora Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She has styled her silver hair well, parting it to the left. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She is a Lycanthrope in disguise. Through the years after Nora was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Nora's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 320 gp.
Trym High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports white clothing, slightly heavier than average wear. Her white hair is kept up in a ponytail inside a broad hat. Her eyes are a pleasant green.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a soldier and died while she was still young. Trym was left her father's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: She feels kind of lost in life; and she has money and likes to spend it
Ideals: Optimist. Flaws: Insomniac, Depressed. Bonds: Rich, Military. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
Gorga York, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her longbow always slung over her shoulder. She carries with her a set of longbows on her belt, each one with a topaz on the hilt. With wild black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has all her life been fascinated with poetry.
History: Gorga was born with her father's beautiful face. She was taken from her home at a very young age. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Darkwood Shield.
Erky Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His black hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Erky was born in the west. At a young age he loved to build and create. His childhood dream was to be a Dilettante, but he was a colossal failure. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and expand his business
Ideals: Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Job, In love. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp. Chalcedony (60 gp).
Gimurt Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His hair is chestnut and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Painter for hire.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Adventurer, Job. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Ralf Wade, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 pp.
Tanglar Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He wears a broad hat to cover his moderate length golden hair. He has gleaming, smiling blue eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Tanglar was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Artistic, Entrepeneur. Bonds: Rich, Job, Religious. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. Coral (70 gp).
Anthony Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.
History: Gifted from a young age, Anthony studied abroad. In his 12th year, his parents were killed by a dire rats raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 pp. 1 Simple lock.
Lance Wallace, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His red hair is still thick. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Weaver and was forced into it by his family.
Ideals: Athletic, Fighting. Bonds: Military, Family. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
