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NPC Generator

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Advanced [show]


Azza Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears black leather gloves, a black jacket, and tight pants. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a pair of adventurers, Azza grew up listening to her father's many stories. Azza was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Azza decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and seeks redemption

Flaws: Ugly, Sensitive. Bonds: Adventurer, Criminal record. Occupation: Servant

Voice: American accent

Attributes [hide]

Azza Temperance, Female Tiefling Sorcerer 1
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 7 (-2)14 (+2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. 2 Thunderstones.


Social Check DCs


Althaea Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She dresses well, typically a more casual-formal manner. She keeps her red hair in a pixie cut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Althaea fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Attractive, Military. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Althaea Floshem, Female Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Zephan Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His black hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a brothel owner, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Zephan took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Poor, Attractive, Religious, Criminal record, Mentor. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Zephan Blessing, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 170 gp. 1 Darkwood Buckler.


Social Check DCs


Dayereth Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. Dayereth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Dayereth Caphaxath, Male Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp.


Social Check DCs


Salanop Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue leather gloves, a blue jacket, and tight pants. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Salanop is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born to a poor family in the city she treasured whatever gifts she got. She has had some formal dancing training, and achieved minor success. She became a Bowyer soon after.

Motivation: She'd like to take her coworkers down a peg; and to be a layabout again

Ideals: Artistic. Bonds: Job, Family, Poor. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Salanop Ironhide, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Karg Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries a battered spear and tarnished greatsword as well. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady violet eyes.

Personality: Karg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Healer, but he got bored and became a Performer. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Rich. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Karg Beverly, Male Half-Orc Sorcerer 3
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 17 (+3)12 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Delebean Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his blue robe and has his glaive always slung over his shoulder. With a patchy golden beard and wild golden hair. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Delebean isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Delebean grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Delebean Raulnor, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 pp. Red spinel (110 gp). White pearl (110 gp).


Social Check DCs


Geva Yardley, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a grey Stetson hat and grey clothes. Her silver hair is unkempt and raggedy. She wears large thick round spectacles.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a logical person and will generally grow upset if things defy logic and science.

History: Geva was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Geva Yardley, Female Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Gurdis Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her silver hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gurdis took refuge in the large cave and found the beat up greatsword and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she's attracted to the pc

Ideals: Philantrophist. Bonds: Attractive, In love, Nature. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Gurdis Rubyeye, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs

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