Manfred Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin tan vertical stripes and blue pants. He carries a battered crossbow and tarnished longsword as well. He wears his black hair up in a very large beehive style do. He has green eyes and a grey hat with a tan feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Religious. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. White pearl (140 gp).
Joser Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born several months after his mother was called into army service. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Antagonistic. Bonds: Enemies, Military, Immigrant. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Cimer Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries lances. His purple hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. He is a font of random trivia from the lore and stories he has discovered
History: The child of northern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Cimer's homeland. Cimer decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Logical. Bonds: Attractive, Immigrant. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. Freshwater pearl (16 gp).
Mary Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a yellow tunic with white highlights, and long violet pants that bunch up around her shoes. Her brown hair is kept up in a ponytail inside a broad hat. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born into a rich family. Mary abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she's looking for her big break
Ideals: Entrepeneur. Bonds: Attractive, Family, Rich, Adventurer, Enemies. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp. Iolite (60 gp). 1 Masterwork Common Ranged Weapon.
Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is thinning but still full. He has a dull look in his green eyes.
Personality: Calm and collected, he is a well trained Bricklayer. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. He worked as a nervous Bricklayer and found it very stressful. He now mingles about in high society.
Motivation: A deep hatred of brigands; and revenge
Bonds: Job, Slave, Nature, Rich, Enemies. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Yvonne Skelton, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her head has been shaved. Her brown eyes are slightly larger than normal.
Personality: She is extraordinarily eccentric. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 17 (+3) | 3 (-4) | 8 (-1) |
Senses Passive Perception 6
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ielenia Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a yellow and white robe with the hood down. Her auburn hair is matted, messy, and big. Her brown unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born the only child of a wealthy merchant. A freak accident while working with her Sailor mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and retire the richest woman in the south
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. Chalcedony (40 gp). 1 Masterwork Common Melee.
Gale Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Sailor does. She carries with her a set of rapiers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her fur, while still mostly red, has prominent grey streaks. This copper eyed westerner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. She plays an instrument quite well.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She then took over the family business and is one of the better Sailor for hire.
Motivation: Further expansion of business.
Ideals: Fighting, Professionalism, Artistic. Bonds: Job, Poor. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 44000 sp.
Ekk Wharton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears black leather gloves, a black jacket, and tight pants. Her long blonde hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of eastern immigrants she idolized her father. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the east, certain she would find work there.
Motivation: A rival would like her out of the picture; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
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Their contribution stands as a beacon of hope for all adventurers!
