Bharash Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a simple black robe with green stripes complete with hood. His white crest is unkempt and raggedy. His eyes are gold and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Emotional, Lazy. Bonds: Poor, Nature. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Richard Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a slight overbite and is overall scrawny. He keeps his white hair in a flapper bob. He wears large thick round spectacles.
Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Mortician profession.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Bonds: Job, Military, Adventurer, Religious. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
Right-Handed Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man wears a brown shirt with thin violet vertical stripes and brown pants. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Right-Handed is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and wants to raise his children well
Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Family, Job. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Terran, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Eye agate (4 gp). Carnelian (20 gp). 1 Masterwork Common Ranged Weapon.
Adrex Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His silver crest is matted, messy, and big. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. Amber (80 gp).
Ownka Breeden, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears dark leathers with embroidery and is in decent physical shape. She wears her blonde hair up in a very large beehive style do. Her eyes are green.
Personality: She is extraordinarily eccentric. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ownka is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to her current location. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her absent father; and regain custody of her son
Ideals: Justice. Flaws: Insane, Disease. Bonds: Immigrant, Family. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Hadwisa Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, she is an attractive figure. She wears rags and sports a simple walking cane. Her blonde hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born the only child of a wealthy merchant. She moved from fad to fad and when she turned 15 she discovered painting. She has been a successful dealer in antiques buying low and selling high.
Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter
Ideals: Philantrophist, Artistic, Entrepeneur. Bonds: Poor, Attractive, Family. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Salasar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a green broad hat and green clothes, he is not a threatening figure. His crest is blue, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Actor profession.
History: Born to a pair of adventurers, Salasar grew up listening to his mother's many stories. He worked as a nervous Blacksmith and found it very stressful. During his travels, Salasar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Salasar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Salasar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life
Flaws: Disease, Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Greethen Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white crest. He is wearing a long, black, dusty cloak. He has a hunchback. His crest, while still mostly white, has prominent grey streaks. He has gold eyes and a black hat with a white feather.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: He's repulsed by the PC; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (300 gp).
Nithther Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His red crest is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Impeccable. Flaws: Ugly, Sensitive. Bonds: Criminal record, Rich. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
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