Donella Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She wears a colorful flower in her white hair. Her green eyes dart from person to person.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.
Motivation: Revenge; and marry her brother to traveling adventurers
Ideals: Optimist. Bonds: Attractive, Enemies, Military, Family. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Deep green spinel (90 gp). 1 Smokesticks.
Seraphina Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in an above average manner. Her hair is cut close to her head. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp.
Helgret Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears many layers of old clothing at all times. Her skin is also unnaturally pale. Her hair is brown and curly. Her amber eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Doctor business at a young age. A gifted student she started as a Masseuse, but she got bored and became a Doctor. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Flaws: Ugly, Secretive. Bonds: Poor, Religious, Job, Family. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp. Red-brown spinel (80 gp). 1 Hourglass.
Ralf Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a simple yellow robe with grey stripes complete with hood. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. 3 Alchemist’s fire.
Millicent Clapham, Female Human [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her shield always slung over her shoulder. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a cross on it. She has moderate length brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses divination through singing.
History: She was born in the west, but her parents moved at a very young age to the south. She moved from fad to fad and when she turned 15 she discovered writing. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Gifted, Artistic. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Beloril Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Eccentric and domineering, Beloril will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Extrovert, Pacifist. Bonds: Attractive, Religious, Job. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Undercommon, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep blue spinel (400 gp). Deep blue spinel (400 gp). 1 Half-Plate.
Fallthra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is generally well dressed albeit a few years behind the times. Her chestnut hair is wavy and long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: Elven compassion; and wants to open a new tavern
Flaws: Addict, Racist, Forgetful. Bonds: Attractive, Poor. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. Smoky quartz (80 gp).
Gurdis Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a brown and yellow handkerchief worn on her right side. Her auburn hair is long and unkept. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She would rather hide behind her crafts than deal with other people.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Slave, Rich. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Common Ranged Weapon.
Flame Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a brown suit. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of eastern immigrants he idolized his mother. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He's in love; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Family, Immigrant, Has a crush. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
