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NPC Generator

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Advanced [show]


Nirgel Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'10" western man, he sports black clothing, slightly heavier than average wear. His blue hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast plains. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Nirgel Guilt, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Geva Sharps, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a faded coat and loose pants complete with broad hat, marred by beers. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.

History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hasn't been sleeping well lately.

Motivation: Expand her business; and to get a good night's sleep

Ideals: Persistence. Flaws: Ugly, Insomniac, PTSD. Bonds: Nature. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Geva Sharps, Female Human Sorcerer 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp. 1 Banded mail.


Social Check DCs


Corkitron Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Bonds: Attractive, Job, Enemies, Religious. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Corkitron Nimblefingers, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 10 (+0)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 sp.


Social Check DCs


Goroth Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a feathered hat to cover his moderate length chestnut hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Goroth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: To pay off his debts; and to be a sculptor again

Ideals: Gifted. Bonds: Job, Rich, Debt. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Goroth Hackney, Male Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Heather Bradshaw, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her moppish silver hair is in a traditional bowl cut. She wears an eyepatch.

Personality: While she acts the brute, she is far gentler than she would appear. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.

History: Born in the north her family was never financially stable. After coming to the age of reason, Heather took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Heather Bradshaw, Female Human Sorcerer 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Traulam Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered falchion and tarnished axe as well. Sporting a black mohawk this woman's hair draws a lot of attention. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Mason business at a young age. She worked as a nervous Mason and found it very stressful. She's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a locksmith again

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Traulam Othronus, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Nature +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Anne Denholm, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her auburn hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Human conditions. She has drifted from career to career and currently works as a Junk Dealer.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family; and halfling compassion

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job, Family. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Anne Denholm, Female Human Sorcerer 2
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)12 (+1) 15 (+2)17 (+3)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vonana Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She keeps her silver hair in a pixie cut. Her eyes are likewise brown.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She left for the south, certain she would find work there.

Motivation: A strong sense of loyalty to Halfling people; and to prove her worth to the world

Flaws: Ugly, Secretive, Impulsive, Racist. Bonds: Immigrant. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vonana Eversharp, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Edge Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a pastel and yellow handkerchief worn on his right side. His orange fur is smooth and relatively long. His eyes are likewise copper.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Edge and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Greedy, Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Edge Prim Posies, Male Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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