Kriv Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Merchant. His crest is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Wants to raise his children well.
Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Job, Family, Rich. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 380 gp.
Zaffrab Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His long white hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Gifted, Artistic. Bonds: Attractive, Immigrant, Rich. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Amber (120 gp).
Justin Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown coat over a blue low-cut shirt, and a top hat upon his head. His long white hair reaches down to his waist. His skin is flawless and his violet eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Family, Immigrant, Poor, Religious. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Akta Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a red scarf, and she perpetually has her falchion ready. Her white hair is singed and shortened. Her silver eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the east to a Carter, Akta learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She now owns her own business.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and she is terrified, and will act out of fear
Ideals: Fighting, Joker. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 110 gp. 2 Alchemist’s fire.
Myria Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a robe, a symbol of strength around her neck, and a bastard sword on her belt. Her hair is long and auburn with streaks of black, and is pulled back with small red clips. Her violet unseeing eyes seem to look past you.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a small toy that she constantly fidgets with.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She's since become an addict/alcoholic.
Motivation: Money/treasure.
Ideals: Fighting, Philantrophist. Flaws: Disease, Addict. Bonds: Rich. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp.
Thava Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman wears baggy green pantaloons and a blue scarf. Her clothes are grease stained in places. Her gold crest is braided into rings. Her eyes, though not visible through her cowl, are gold.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born at the edge of vast desert. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many drow want her driven away; and revenge
Ideals: Artistic. Bonds: Poor, Immigrant, Enemies, Nature. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 180 gp. 1 Disguise kit.
Two Llamas Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red fur is greasy and uncared for. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Two Llamas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Pallabar Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. His white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pallabar took refuge in the large cave and found the beat up crossbow and armor he uses now. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Philantrophist, Optimist, Gifted. Flaws: Insomniac. Bonds: Nature. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1300 sp.
Jak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the west. There was a wharf not far from home where he often wandered off to fish. He became a Unemployed soon after.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Passionate, Impeccable. Bonds: Job, Poor, Nature. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp. Coral (160 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

