Trynnicus Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He wears his blue crest down. His eyes are red and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.
History: Trynnicus lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trynnicus took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and wants to work out more often
Ideals: Athletic, Pacifist. Flaws: Selfish. Bonds: Attractive, Family, Nature. Occupation: Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Deep blue spinel (500 gp).
Jade Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear pastel clothing when she does not wear armor. Her beige fur is knotted and matted. Her eyes are yellow and catlike.
Personality: Stoic and calm, she prefers to meditate than take action. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has had some formal writing training, and achieved minor success. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Her spouse's relatives view her with great suspicion; and she is currently in port desperately looking for someone to get her out
Ideals: Athletic, Disciplined, Artistic. Bonds: Criminal record, Slave, Family. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 gp.
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His moppish golden hair is in a traditional bowl cut. He has gleaming, smiling green eyes.
Personality: Dworic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Extrovert, Logical, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Eldon Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a blue costume with the symbols of death on his torso. His black hair is still thick. His amber eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Eldon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Eldon was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Terse, Depressed, PTSD. Bonds: Military. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 340 gp.
Charles Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Map Maker, but he got bored and became a Herbalist. He struck the Herbalist job and began his own company from there.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Gifted. Bonds: Rich, Family, Criminal record, Job. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. Brown-green garnet (150 gp). 2 Holy water.
Ahlyssa Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She likes to wear ponchos typically of a light yellow in addition to tight pants. Her whole body is exceptionally muscular. She has wavy white hair. Her fierce brown eyes like to dwell on things.
Personality: She is irascible and easily irritated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Ahlyssa took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She's attracted to the PC; and a rival would like her out of the picture
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Brown-green garnet (140 gp). 1 Masterwork Common Ranged Weapon.
Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her shortbow. Her long beige fur is drawn into a two foot long braid. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is afraid of women and trembles around them
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions.
Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Ohr Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a brown handlebar mustache and slicked back brown hair. His eyes are blue and beady.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Fivin Samuel, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has a small bristly mustache and wavy black hair. He is baby faced.
Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Seamstress.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he'd like to take his coworkers down a peg
Bonds: Poor, Immigrant, Job, Adventurer, Nature. Occupation: Seamstress
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
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