Rendar Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Bookbinder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Coral (70 gp).
Tippletoe Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tattered old clothes. She is bald on top and has large golden tufts of hair around her ears. Her ears are large.
Personality: Eccentric and domineering, Tippletoe will drive conversation. Animals are drawn to her, and she is able to talk to them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Jebeddo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his club, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His long golden hair reaches down to his waist. His blue eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To end his boredom; and he has money and likes to spend it
Flaws: Mundane, Disease, Insomniac. Bonds: Rich. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1 Darkwood Buckler. 1 Half-Plate.
Rolf Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a well pressed and immaculate suit (or dress). He wears a deerstalker hat to cover his moderate length red hair. He has amber eyes and a yellow hat with a tan feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Sensitive. Bonds: Attractive, Religious, Enemies. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Tana Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her feathered hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: Eccentric and domineering, Tana will drive conversation. She is an amazing painter.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted druidic powers by her dying brother.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Bowyer
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Aquan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Banded mail.
Joan Tyndall, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is renowned for her bright brown dresses and hats, and a wedding ring on her left hand. Her chestnut hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also is a firm believer in the womanly ideal.
History: She was born into a rich family. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and to reunite with her old friends
Ideals: Gifted. Flaws: Impulsive. Bonds: In love, Job, Rich, Adventurer. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. 3 Acid flasks. 3 Alchemist’s fire.
Osah Gift, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a green collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has done her best to style her dark red hair to look like a famous performer. Her face is covered beneath a completely black helmet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Osah hails from a village terrorized by drow. In her 15th year, her parents were killed by a drow raid, leaving Osah alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Osah and her spouse have recently divorced.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Enemies. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 5 (-3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Godfrey Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a yellow top hat and yellow clothes. He is tall, broad shouldered and powerfully built. He has a long white beard with little hanging trinkets. He has a dull look in his green eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Rich, Family. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Gomory Compton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is knotted and matted. He has several tiny topaz earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered writing. By chance he met his brother recently and the two have been together since.
Motivation: He seems to be bored by most things; and doesn't want to be a healer and was forced into it by his family
Ideals: Opinionated, Artistic. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!