Akta Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a skull on it. She has done her best to style her silver hair to look like a famous performer. Her skin is flawless and her silver eyes scan people very quickly.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Joker, Justice. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 390 gp. An abacus with copper, silver and gold markers (180 gp).
Pikar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is still thick. His gray eyes are slightly larger than normal.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: He was raised in a mountains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a engraver and was forced into it by his family
Flaws: Antagonistic, Shy. Bonds: Job, Nature, Family. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Caeldrim Netyoive, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and is wearing the road beaten gear of a warrior. His silver hair is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Shadow Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white fur is singed and shortened. He is baby faced.
Personality: Aggressive, abrasive, and angry, Shadow embodies much of what other species detest in the Tabaxis. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: He seems to be bored by most things; and regain custody of his son
Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Family. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Red garnet (150 gp).
Azzakh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple green robe with grey stripes complete with hood. He keeps his silver crest in a flapper bob. His eyes, though not visible through his cowl, are red.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His father raised him in a mountain cabin. Azzakh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Regain custody of his daughter; and doesn't want to be a miner and was forced into it by his family
Ideals: Impeccable, Logical. Flaws: Forgetful. Bonds: Nature, Family. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Gubu Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a feathered hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Thunderstones.
Ur-Dag Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His brown hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his top white hat.
Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Ur-Dag grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. 3 Thunderstones.
Silvo Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His hair is black and curly. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Silvo is combative with any and all who dare try his patience in the slightest.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was granted martial powers by his dying sister.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Justice, Gifted. Flaws: Selfish, Racist. Bonds: Debt. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 sp.
Theobald Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Dilettante. He has no hair. He wears large thick round spectacles.
Personality: Eccentric and domineering, Theobald will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Extrovert, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
