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NPC Generator

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Advanced [show]


Rolf Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his nunchaku ready. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Rolf was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Job, Attractive. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Rolf Atherton, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Patrick Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He prefers to wear flannel. He has a hunchback. He has done his best to style his silver hair to look like a famous performer. This hazel eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Patrick Lancaster, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 9 (-1)6 (-2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Red-brown spinel (60 gp). 1 Backpack.


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He has worked as a Merchant like his father before him.

Motivation: To be a Sailor again; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Fighting. Flaws: Sensitive, Disease. Bonds: Job, Military. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Gerald Ashton, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Edge Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has beige fur. His eyes are a pleasant hazel.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Miller soon after.

Motivation: Wants his loneliness to end; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Has a crush, Family, Rich, Job. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Edge Mirror, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Coral (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Sarah Myerscough, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear grey pants and tee shirts. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Sarah was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and many giants want her driven away

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Sarah Myerscough, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. 1 Disguise kit.


Social Check DCs


Warryn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting tan shirt and pants. He has a very tight haircut. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a wizard, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Warryn Pingun, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Caramip Reese, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She likes to wear blue tank tops with yellow skirt. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Optimist. Flaws: Insomniac. Bonds: Slave, Military, Religious. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Caramip Reese, Female Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp.


Social Check DCs


Jarsali Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. Her long brown hair is drawn into a two foot long braid. Her ears are large.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Jarsali studied abroad. Her first spouse was a Detective, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's also a talented Detective, but doesn't like to broadcast it.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Jarsali Burrows, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Balam Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his chestnut hair. His eyes are likewise gold. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.

History: Balam was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Cartwright for hire.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Religious, Job. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Balam Righteous, Male Tiefling Sorcerer 2
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 50 gp. Violet garnet (500 gp). Red garnet (110 gp).


Social Check DCs

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