Fax Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his bronze crest down. His gold unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Fax lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Family. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Banded mail.
Andraste Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears yellow cloth garments or leather armor. Her Stetson hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Andraste lived on a farm with her mother, near the main road leading to a nearby town. She was taken from her home at a very young age. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Bellfounder and was forced into it by her family.
Flaws: Ugly, Depressed. Bonds: Rich, Family, Slave. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. Onyx (60 gp).
Wiggan Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He is bald on top and has large silver tufts of hair around his ears. His amber eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: Wiggan lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wiggan took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and to reunite with his absent mother
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Nature. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nimble Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. Her beige fur is unkempt and raggedy. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 4 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She left for the south, certain she would find work there.
Motivation: She has money and likes to spend it; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Einkil Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are a pleasant gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: Expand his business.
Ideals: Fighting, Optimist, Entrepeneur. Bonds: Job. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Meena Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her hair is red and curly. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Dyer in town.
History: She was born to loving parents in a slum to the north. Her father took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Dyer.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Poor, Nature. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp. Deep green spinel (100 gp).
Syllin Eathalena, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. Her hair is greying and her face has many wrinkles. Her eyes are likewise violet.
Personality: Abrasive and pushy, she has a hard time making friends. She receives visions of the future at random moments
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted from career to career and currently works as a Locksmith.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business
Ideals: Gifted, Fighting. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. 1 Breastplate.
Manfred Digby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has wavy silver hair. His face is covered beneath a completely black helmet.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Manfred was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 8 years.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Job, Mentor, Criminal record. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
Sorath Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair has been sun bleached extensively. She has a dull look in her silver eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. Sorath was born on a far northern forest where she grew up under the tutelage of her mother, an expert Hunter. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand her business; and an old rival family wants her found
Flaws: Secretive. Bonds: Job, Military, Immigrant, Family. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. 1 Crowbar.
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