Kilvar Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. He has blue eyes and a grey hat with a tan feather.
Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Gifted. Flaws: Shy, Depressed. Bonds: Rich, Military. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Trey Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trey was born the youngest of three triplets. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a bounty hunter and was forced into it by his family
Ideals: Impeccable, Optimist. Bonds: Rich, Family. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Gadreel Strength, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy dark red stubble. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a hunchback. Her hair is dark red and curly. Her face is scarred and worn.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born blind and as such lacked many opportunities for work. Through the years after Gadreel was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Gadreel's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: Regain custody of her daughter; and to reunite with her absent father
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Family. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Bloodstone (50 gp).
Pelt Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, pastel cloak. Her yellow fur has been sun bleached extensively. Her hazel eyes are passionate and lively.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Religious, Slave. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Banded agate (4 gp). Rock crystal (20 gp). Jet (160 gp). 1 Small steel mirror.
Melissa Sherwood, Female Human [Permalink]
Personal [hide]
Description: She is dressed in a clean grey cloak covering her clean studded leather. She is portly but not overly obese. Her brown hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is calm most of the time but flees social interaction. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Elven artifacts is her passion.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Vezera Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern woman wears tattered old clothes. Her Stetson hat is riddled with cuts and holes. This red eyed easterner is not easily forgotten.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to loving parents in a slum to the east. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Kerkad Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. He wears his rusty crest up. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kerkad was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Hedonist, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Nelkin Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He wears an entirely white suit with tan socks and a vest with buckled shoes. His blonde hair is braided into rings. His half smiles and green eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1000 sp. 1 Masterwork Common Melee.
Brottor Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair has been sun bleached extensively. His gray eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Brottor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and he feels kind of lost in life
Flaws: Ugly, Addict, Depressed. Bonds: Rich, Military, Family. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
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Their contribution stands as a beacon of hope for all adventurers!
