Vani Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears tattered old clothes, and she perpetually has her crossbow ready. She wears a wide-brimmed hat to hide her balding. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vani fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Fearful. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Moss agate (10 gp).
Hugolina Yeardley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, grey, dusty cloak. Her red hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a logical person and will generally grow upset if things defy logic and science.
History: Hugolina was born with her mother's beautiful face. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her brother
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 5 (-3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. Deep blue spinel (300 gp). 1 Banded mail.
Sannl Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a skull on it. Her red hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Sannl studied abroad. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to raise her children well
Ideals: Joker, Gifted. Bonds: Poor, Attractive, Slave. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1600 sp.
Blossom Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has no hair. Her brown eyes dart from person to person.
Personality: She is business-like. She takes instructions and follows them to the letter. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She struck it rich when she found rare goods in large quantities. She has never given up on her dancing dream.
Motivation: She has money and likes to spend it; and sabotage a competitor
Ideals: Professionalism, Gifted, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Orc, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Silk rope.
Aline Abram, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She dresses in brown turtlenecks beneath a yellow coat with tan slacks. Her whole body is exceptionally muscular. Her hair is cut close to her head. She wears a mask on her face.
Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Aline is combative with any and all who dare try her patience in the slightest.
History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions.
Ideals: Optimist, Justice. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
Immeral Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears his black hair up. He has several tiny topaz earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Hedonist, Disease. Bonds: Rich, Job. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Tiger eye turquoise (16 gp).
Emerald Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has moderate length white fur. Her yellow eyes peer out from beneath her broad brown hat.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born into a rich family. In her 16th year, her parents were killed by a giants raid, leaving Emerald alone in the world. After a stint in an orphanage, she was adopted. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Revenge; and someone believes her a fraud
Bonds: Attractive, Family, Rich, Enemies. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Aasathra Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, wearing green shirts, loose pants, and blazers most of the time. She keeps her gold crest in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 pp.
Flame Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Sculptor does. His red fur is long and unkept. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Sculptor in town.
History: Born in the south to a Sculptor, Flame learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 17 (+3) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
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