Bethrynna Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears a violet tunic with black highlights, and long yellow pants that bunch up around her shoes. Her white hair is singed and shortened. She wears a mask on her face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave, Rich. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Iolite (20 gp). Aquamarine (400 gp). Red garnet (70 gp).
Ivellios Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted psionic powers by his dying sister.
Motivation: To clean up the streets.
Ideals: Philantrophist, Logical. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Immeral Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.
Personality: This man loves dancing and to teach people dancing more than just about anything. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp.
Travok Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly nunchakus and hammers. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady blue eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Silver holy symbol.
Solomon Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long auburn beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and money/treasure
Flaws: Ugly, Impulsive, Disease. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Taklinn Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey cloak. He has dyed his greying white hair a little too much giving a sharp white color. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Athletic, Optimist. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Engong Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses like a well dressed Shepherd does. She wears a colorful flower in her chestnut hair. She has violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gifted from a young age, Engong studied abroad. After coming to the age of reason, Engong took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Shepherd like her mother before her.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a shepherd and was forced into it by her family
Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Family. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. Gold and topaz bottle stopper cork (300 gp).
Gaaki Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female prefers to wear black pants and tee shirts. She is tall, broad shouldered and powerfully built. She has a very tight haircut. Her eyes are violet and catlike.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: To reunite with her absent father; and regain custody of her son
Ideals: Impeccable, Philantrophist. Flaws: PTSD. Bonds: Religious, Family. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Tourmaline (60 gp).
Duvamil Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tan vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on her right hand. She has styled her white hair well, parting it to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The war was a terrible time for her, and Duvamil does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: In love, Military. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 250 gp. Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
