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NPC Generator

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Advanced [show]


Flame Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of swords on his belt, each one with a jet on the hilt. His gray fur is drawn into a tight pony tail with a skull scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: Money/treasure; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Forgetful. Bonds: Rich, Immigrant. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Flame Timber, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Theriatis Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is kept up in a ponytail inside a broad hat. His eyes are likewise violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Fisher.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic, Passionate. Flaws: Racist. Bonds: Rich, Job. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Theriatis Woods, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. Onyx (50 gp).


Social Check DCs


Dazzazn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this western man is wearing the road beaten gear of a warrior. He keeps his black crest in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Barkeep, but he got bored and became a Fortune-teller. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Joker, Gifted. Flaws: Insane. Bonds: Job. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Dazzazn Vangdondalor, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 sp.


Social Check DCs


Anakis Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'9" eastern woman, she wears a worn and beaten armor. She wears a broad hat to hide her balding. Her eyes are silver and she is always smoking a pipe.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Anakis was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She left for the east, certain she would find work there.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Passionate, Philantrophist. Flaws: Mundane. Bonds: Religious, Immigrant. Occupation: Banker

Voice: Whispers

Attributes [hide]

Anakis Decorum, Female Tiefling Sorcerer 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 18 (+4)12 (+1)
Skills Insight +6, Stealth +3
Senses Passive Perception 14
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1100 sp. 4 Tanglefoot bags.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red leather gloves, a red jacket, and tight pants. He has styled his blonde hair well, parting it to the right. His gray eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He became a Barkeep soon after.

Motivation: He is unsatisfied with his job; and marry his sister to traveling adventurers

Flaws: Shy, Hedonist. Bonds: Religious, Job, Family. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Joser Honeypot, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp. Solid gold idol (200 gp).


Social Check DCs


Luthra Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears professional attire. Her moppish blonde hair is in a traditional bowl cut. Her amber unseeing eyes seem to look past you.

Personality: She never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Luthra grew up listening to her father's many stories. Cursed with a spirit at a very young age, Luthra has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural elven artifacts is her passion

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Soapmaker

Voice: Irish accent

Attributes [hide]

Luthra Pilwicken, Female Gnome Sorcerer 1
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)16 (+3) 13 (+1)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp.


Social Check DCs


Markosian Dread, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a black low-cut shirt, and a broad hat upon her head. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and silver. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a logical person and will generally grow upset if things defy logic and science.

History: Markosian was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Markosian Dread, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. Rhodochrosite (12 gp).


Social Check DCs


Morgran Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Morgran was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morgran took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother.

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Family, Nature. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Morgran Battlehammer, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2800 sp.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is slicked back into a classic pompadour. He has green eyes and a grey hat with a blue feather.

Personality: He dislikes all the random violence that takes place in the south. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trym hails from a village terrorized by goblins. In his 17th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Ideals: Pacifist, Fighting. Flaws: Hedonist. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Trym Lindsey, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs

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