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NPC Generator

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Advanced [show]


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Tailor, and a wedding ring on his right hand. His cinnamon fur is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Tricking was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, In love, Religious, Adventurer. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Tricking In Woods, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Silver comb with moonstones (100 gp).


Social Check DCs


Sun Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, pastel cloak. His black fur is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Nature, Adventurer. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sun Blossom, Male Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)6 (-2) 11 (+0)13 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Drenna Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she dresses in white turtlenecks beneath a green coat with grey slacks. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise green.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 7 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. She now mingles about in high society.

Motivation: To prove her worth to the world; and wants to open a new tavern

Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant, Job, Rich. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Drenna Colby, Female Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Everburning torch.


Social Check DCs


Nicholas Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a violet suit. His white hair is smooth and relatively long. He has blue eyes and a violet hat with a tan feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Carpenter mother left him crippled. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Nicholas Leeming, Male Half-Elf Sorcerer 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Orc, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp.


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and blue robe with the hood down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Animal Trainer business at a young age. He worked as a nervous Animal Trainer and found it very stressful. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Graeme, Male Human Sorcerer 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. 3 Tanglefoot bags.


Social Check DCs


Virra Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her eyes are hazel and catlike.

Personality: She is extraordinarily eccentric. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has a crush on the local guard

Flaws: Insane, Racist. Bonds: Rich, Mentor, Nature, Has a crush. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Virra Fiddlefen, Female Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Flask Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His red fur is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Flask was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Flask Of Spirit, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 5 (-3)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 70 gp.


Social Check DCs


Paymon Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He keeps his red hair in a flapper bob. His white eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. His psionic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Job, Rich, Has a crush, Religious. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Paymon Temerity, Male Tiefling Sorcerer 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 800 sp.


Social Check DCs


Darrak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a robe, a symbol of strength around his neck, and a mace on his belt. His chestnut hair is slicked back into a classic pompadour. This brown eyed westerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.

History: Born to a pair of adventurers, Darrak grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Darrak Morigak, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp. 1 Magnifying glass.


Social Check DCs

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