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NPC Generator

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Advanced [show]


Nicor Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his greatsword ready. He keeps his white hair in a flapper bob. His eyes are black and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Sage. The war was a terrible time for him, and Nicor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Religious. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Nicor Victory, Male Tiefling Sorcerer 3
Medium (6'2") Tiefling, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His fur is yellow and curly. His fierce copper eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Flame was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting, Persistence. Bonds: Rich, Enemies. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Flame Candle, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Forcas Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He wears a colorful flower in his purple hair. His black eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mayor.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a deep hatred of brigands

Bonds: Immigrant, Attractive, Job, Criminal record, Enemies. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Forcas Devotion, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 sp.


Social Check DCs


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left hand appears badly burned and disfigured. His auburn hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Carter; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Military. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Rangrim Strongheart, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 6 (-2)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp. Pink pearl (40 gp). 1 Masterwork studded leather.


Social Check DCs


Dworic Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His white hair is cut short. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small island village. His childhood dream was to be a Masseuse, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Attractive, Nature, Job, Family. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Dworic Daerdahk, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp. Pink pearl (90 gp). 1 Everburning torch.


Social Check DCs


Boddynock Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, PTSD, Secretive, Greedy. Bonds: Attractive. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Boddynock Lingenhall, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Alberich hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has worked as a Locksmith like his mother before him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Flaws: Ugly. Bonds: Adventurer, Enemies, Job, Criminal record. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Alberich Helcral, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Orla Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many white ritualistic tattoos. She wears a tan vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is greying and her face has many wrinkles. She has hazel eyes and a tan hat with a white feather.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Sailor but believes her peers are too gung-ho.

History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by goblins. Orla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Find a way to reverse the transformation of her brother; and someone believes her a fraud

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Orla Horcusporcus, Female Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Erdan Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a violet cloak and cross-gartered pastel stockings. His golden hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 7 years old his parents immigrated from the east. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted martial powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Erdan Teinithra, Male Half-Elf Sorcerer 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)9 (-1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 5000 cp. Blue quartz (12 gp). Red spinel (40 gp).


Social Check DCs

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