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NPC Generator

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Advanced [show]


Azzakh Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform, and carries hand crossbows. His rusty crest is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gold.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Mentor. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Azzakh Chumbyxirinnish, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp. Malachite (11 gp). 1 Average lock.


Social Check DCs


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Interpreter uniform, and sports empty pouches on his belt. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of drow once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 11th year, his parents were killed by a drow raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He struck the Interpreter job and began his own company from there.

Motivation: He has passion for adventuring and risk.

Flaws: Disease, Insomniac. Bonds: Job, Adventurer, Enemies. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Trym Willoughby, Male Human Sorcerer 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. Banded agate (6 gp).


Social Check DCs


Susannah Kenley, Female Human [Permalink]

Personal [hide]

Description: A 5'11" northern woman, she is well dressed, but even with her fine clothing she looks run-down. Her hair is golden and very short. Her eyes, though not visible through her cowl, are amber.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Energy wise she seems alert and responsive.

History: She was born in the north, but her parents moved at a very young age to the west. She was an apprentice working in her father's forge. She has worked as a Banker like her father before her.

Motivation: Wants to open a new tavern; and marry her brother to traveling adventurers

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Susannah Kenley, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)8 (-1) 10 (+0)11 (+0)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Amnon Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear green tank tops with grey pants. His dark red hair is braided into rings. His white eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. A gifted student he started as a Interpreter, but he got bored and became a Apothecary. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Amnon Conviction, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp.


Social Check DCs


Azzakh Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black armored body suit, with a simple white line shooting up and back down. His crest, while still mostly green, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Azzakh was born with his father's beautiful face. While studying, he fell in love. They married and had a son. He now mingles about in high society.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, In love. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Azzakh Umbyrphrael, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Nature +5, Stealth +0
Senses Passive Perception 11
Languages Common, Giant, Halfling, Gnome
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 4000 cp.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is blonde. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Animal Trainer, Frouse learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Job, Religious. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Frouse Wildwander, Male Gnome Sorcerer 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Seebo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and many giants want him driven away

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Seebo Pingun, Male Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)17 (+3) 16 (+3)9 (-1)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Art Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop fur cut. She wears a mask on her face.

Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She feels the way she acts is they only way to get by in the world; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable, Persistence, Logical. Flaws: Insane. Occupation: Bather

Voice: French accent

Attributes [hide]

Art Wind, Female Tabaxi Sorcerer 1
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. Rock crystal (30 gp).


Social Check DCs


Myria Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a red costume with the symbols of strength on her torso. Her red hair is thinning but still full. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is harsh and unforgiving.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has set out to sabotage the competition.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to be a body guard again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job, Criminal record. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Myria Shadowquick, Female Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. Jet (110 gp).


Social Check DCs

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