Myria Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. She has wavy auburn hair. This gray eyed northerner is not easily forgotten.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was always a brilliant, if unscrupulous mind. While studying, she fell in love. They married and had a daughter. Since then, she has sought to make the best of life.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, In love. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Black velvet mask with numerous citrines (170 gp). 1 Masterwork Heavy steel shield.
Ronobe Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of warhammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her silver hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her white eyes.
Personality: She is irascible and easily irritated. She has a minor phobia of water and hates getting wet.
History: Ronobe was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Sabotage a competitor; and balancing her hectic life and new tailor responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic, Fearful, Secretive. Bonds: Attractive, Job. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Vapula Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her deerstalker hat is riddled with cuts and holes. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with a lost civilization.
History: She was born to a criminal king-pin and mafia family Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Revenge; and she wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Enemies, Military. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Silver holy symbol.
Harvest Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting pastel shirt and pants. His brown fur is unkempt and raggedy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Harvest lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian, Family. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.
Falkrunn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many black ritualistic tattoos. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has wavy chestnut hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast forest. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Many illithids want her driven away.
Ideals: Opinionated. Bonds: Attractive, Enemies, Nature, Family. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Heavy wooden shield.
Three Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is well dressed, constantly wearing a pastel suit, green shirt, and red tie. Her whole body is exceptionally muscular. Her fur, while still mostly lavender, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of western immigrants she idolized her mother. She was an athlete and attended two major summer competitions. She never won. She left for the west, certain she would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Bonds: Immigrant, Poor. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Phann Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on her belt. Her white hair is heavily combed to the right. Her green unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in a small village she learned the ways of the warrior from her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her old friends.
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Blue quartz (12 gp).
Yevelda Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a white costume with the symbols of magic on her torso. She sports a flattop hair cut. Her eyes are gray and catlike.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She got into the Body Guard business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yevelda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Passionate, Philantrophist, Fighting. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Nithther Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. His crest, while still mostly gold, has prominent grey streaks. His gold eyes peer out from beneath his broad black hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nithther took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Insomniac, Depressed. Bonds: Attractive, Nature. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
