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NPC Generator

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Advanced [show]


Anthony Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His hair, while still mostly chestnut, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 7 years old his parents immigrated from the east. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Attractive, Guardian, Adventurer, Immigrant. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Anthony Firahel, Male Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 6
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)3 (-4) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged -2 / 1d6-4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 100 gp.


Social Check DCs


Werydd Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a grey and green handkerchief worn on her left side. With wild golden hair. She tend to wears goggles to shield her eyes.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in a small island village. Her father took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by giants. Werydd was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To reunite with her old friends; and she wants revenge against giants

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Enemies, Adventurer. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Werydd Goldfinder, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)6 (-2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 2000 cp.


Social Check DCs


Shifting Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is bristling with hidden weapons, mostly lances and scythes. She keeps her long beige fur kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She is overprotective of those who hire her services. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a Glassblower, her father struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and to protect her home

Flaws: Fearful. Bonds: Criminal record, Guardian, Poor. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Shifting Thundercloud, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)6 (-2) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 190 gp.


Social Check DCs


Juliana Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She wears her auburn hair down. She has a dull look in her green eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with a lost civilization.

History: She got into the Actor business at a young age. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Actor for hire.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Joker, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Juliana Aloro, Female Half-Elf Sorcerer 3
Medium (4'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Ielenia Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her auburn hair is lengthy and is close to two feet long. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Ielenia lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. Some 2 years later her spouse died after the birth of her son. Heartbroken, Ielenia never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Sabotage a competitor; and wants to raise her children well

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, In love. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Ielenia Horineth, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +1, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 5 Acid flasks.


Social Check DCs


Margery Vance, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her long chestnut hair reaches down to her waist. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a great chef.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She was granted necromantic powers by her dying sister.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants her loneliness to end

Ideals: Disciplined, Gifted. Bonds: Attractive, Slave, Immigrant. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Margery Vance, Female Human Sorcerer 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac. Bonds: Criminal record, Religious, Enemies. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Guy Whitby, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 9 (-1)9 (-1)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp. Star rose quartz (50 gp).


Social Check DCs


Trym Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears violet cloth garments or leather armor. With bright red hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Attractive, Slave. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Trym Petrie, Male Half-Elf Sorcerer 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 160 gp.


Social Check DCs


Shifting Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. Her fur is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She got into the Miller business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Miller. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shifting Wind, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs

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