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NPC Generator

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Advanced [show]


Feldûsh Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red hair in a pixie cut. His green eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Feldûsh was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He would like to get married and retire; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Shy. Bonds: Attractive, Family, Mentor, Adventurer, Has a crush. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Feldûsh Digby, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)6 (-2) 13 (+1)10 (+0)
Skills Religion +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Cloth of gold vestments (80 gp).


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. Her red fur, when down, is lengthy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She never swears and excessively uses polite adverbs when speaking. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Animal Trainer mother left her crippled. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Dagger In the Wind, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Brown-green garnet (80 gp). Azurite (6 gp). Red-brown spinel (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ethereal Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. She keeps her white fur in a pixie cut. Her face is scarred and worn.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Since then, she has sought to make the best of life.

Motivation: Doesn't want to be a Butcher and was forced into it by her family.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Ethereal Mist, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. Golden pearl (130 gp).


Social Check DCs


Reddlepop Ningel, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female dresses in tan turtlenecks beneath a blue coat with black slacks. She is tall, broad shouldered and powerfully built. Her blonde hair is lengthy. Her eyes are blue.

Personality: She is calm most of the time but flees social interaction. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in the north to a Fortune-teller, Reddlepop learned a great deal about her mother's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Job. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Reddlepop Ningel, Female Gnome Sorcerer 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)7 (-2) 10 (+0)13 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Healer’s kit. 1 Disguise kit.


Social Check DCs


Spear Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She has wavy white fur. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She receives visions of the future at random moments

History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane, Insane. Bonds: Rich. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Spear Paws, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 120 gp.


Social Check DCs


Ranala Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is lengthy. Her gray eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. The war was a terrible time for her, and Ranala does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime she has taken over work as a Assassin and occasionally as a mercenary.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Depressed. Bonds: Adventurer, Job, Military, Rich. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Ranala Oomtrowl, Female Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp. Citrine (60 gp).


Social Check DCs


Sammal Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his greataxe. His blue hair is matted, messy, and big. His white eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a brothel owner, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and his relatives are trying to arrange a marriage

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Sammal Scorn, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Fonkin Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western man dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He now owns his own business.

Motivation: Wants to work out more often; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Athletic, Professionalism. Bonds: Job, Nature, Immigrant. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Fonkin Silverthread, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Audhild Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her head has been shaved. She wears round tiny glasses practically rammed into her face.

Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Audhild was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Audhild's mother didn't care for her much, and the feeling was mutual. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is greedy; and money/treasure

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Guardian, Rich. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Audhild Bloodkith, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs

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