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NPC Generator

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Advanced [show]


Gunter Kelsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is long and unkept. He has gleaming, smiling violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Engraver business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He has achieved small success as a Engraver.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Ugly, Shy, PTSD. Bonds: Job. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Gunter Kelsey, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp.


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her golden hair is cut jaggedly and amateurishly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Dee Jamjar, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 110 gp.


Social Check DCs


Arnold Hackney, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Philantrophist, Opinionated. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Arnold Hackney, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 18 (+4)18 (+4)
Skills Investigation +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He keeps his red hair in a flapper bob. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Antagonistic, Ugly. Bonds: Adventurer, Family. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Gildmak Warmwater, Male Halfling Sorcerer 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Kansif Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. She has a moderate pudge and is not very fit. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born several months after her father was called into army service. One day when Kansif was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Kansif was heart-stricken from the event, and her mother started working long hours to provde for them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her spouse's relatives view her with great suspicion; and money/treasure

Flaws: Insomniac, Antagonistic, PTSD. Bonds: Rich, Family, Military. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Kansif Deighton, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy red suit, and he perpetually has his sword ready. He has a small bristly mustache and wavy chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found.

Ideals: Fighting, Justice, Entrepeneur, Gifted. Bonds: Attractive, Family. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Darrow Warmwater, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 13 (+1)8 (-1)
Skills History +2, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Salanop Garrick, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'6" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Calm and collected, she is a well trained Cook. She can't help but pocket interesting objects she comes across

History: She was born in the east. She helped her mother out around the business and became quite the natural. She's since become an addict/alcoholic.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Addict. Bonds: Job, Criminal record, Immigrant. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Salanop Garrick, Female Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)12 (+1) 17 (+3)9 (-1)
Skills Medicine +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp.


Social Check DCs


Dynamic In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly maces and warhammers. He keeps his long cinnamon fur kept up in a rat tail. His eyes are yellow.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Dynamic was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Bonds: Criminal record, Job, Adventurer, Family, Attractive. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Dynamic In Shadow, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)7 (-2) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Lucan Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet tunic with grey highlights, and long yellow pants that bunch up around his shoes, and is pretty ugly. He keeps his long auburn hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Ugly, Addict. Bonds: Nature, Immigrant. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Lucan Suithrasas, Male Half-Elf Sorcerer 2
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 350 gp. Smoky quartz (20 gp).


Social Check DCs

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