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NPC Generator

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Advanced [show]


Fistula Shelley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears rags and sports a simple walking cane. Her red hair is slicked back into a classic pompadour. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the west to a Animal Trainer, Fistula learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Animal Trainer. She inherited the family business which she has now maintained for 5 years.

Motivation: Wants to open a new tavern.

Flaws: Addict, Shy. Bonds: Poor, Religious, Job, Immigrant. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Fistula Shelley, Female Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Bimpnottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing colorful clothing, dressed as a Bellfounder. She has styled her white hair well, parting it to the right. Her blue eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food she seems plenty friendly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Bimpnottin hails from a village terrorized by goblins. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. After a long history of fighting, Bimpnottin and her spouse have recently divorced.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Bimpnottin Tarkelby, Female Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Borun Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a shortbow. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Logical. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Borun Deephollow, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Artin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Artin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and money/treasure

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Rich, Family. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Artin Aranore, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Leucis Shame, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting black shirt and pants. His black hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Leucis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He has money and likes to spend it; and revenge

Flaws: Cynical, Disease. Bonds: Attractive, Rich, Enemies. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Leucis Shame, Male Tiefling Sorcerer 3
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Great Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His long lavender fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.

History: Great hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and revenge

Flaws: Insomniac, Ugly, Selfish. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Great Of Winter, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 70 pp.


Social Check DCs


Balam Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He wears a top hat to cover his moderate length black hair. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his mother.

History: Balam hails from a village terrorized by dire rats. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Enemies, Rich. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Balam Ideal, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1700 sp. 1 Breastplate.


Social Check DCs


Merihim Covert, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and to end his boredom

Ideals: Artistic, Fighting. Flaws: Disease, Mundane. Bonds: Job. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Merihim Covert, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp. Brown-green garnet (70 gp).


Social Check DCs


Miles Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His red hair is smooth and relatively long. His eyes are likewise hazel.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Apothecary profession.

History: He was raised in a forest tribe. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business.

Bonds: Attractive, Religious, Job, Nature, Adventurer. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Miles Raethran, Male Half-Elf Sorcerer 2
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 50 gp. 1 Masterwork Light steel shield.


Social Check DCs

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